Files
UnrealEngineUWP/Engine/Source/Developer/Mac/MacTargetPlatform/MacTargetPlatform.Build.cs
calvin zheng dd7731d7cc fix UnrealFrontEnd build fail, splitting XcodeProjectSettings into two files, so that UnrealFrontend can include the none editor part
#jira horde issue 303127
#rb Josh.Adams
#preflight 645e80ca2965f6ea8e085199

[CL 25456753 by calvin zheng in ue5-main branch]
2023-05-12 14:40:01 -04:00

31 lines
581 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MacTargetPlatform : ModuleRules
{
public MacTargetPlatform(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"TargetPlatform",
"DesktopPlatform"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Settings"
}
);
if (Target.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.Add("Engine");
PrivateIncludePathModuleNames.Add("TextureCompressor");
}
}
}