Files
UnrealEngineUWP/Engine/Source/Developer/IOS/IOSTargetPlatform/IOSTargetPlatform.Build.cs
Joe Kirchoff eb7171cff4 Resolve several module public include paths not using references
#rnx
#jira none

[CL 26558401 by Joe Kirchoff in 5.3 branch]
2023-07-24 18:32:36 -04:00

44 lines
886 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class IOSTargetPlatform : ModuleRules
{
public IOSTargetPlatform(ReadOnlyTargetRules Target) : base(Target)
{
BinariesSubFolder = "IOS";
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"TargetPlatform",
"DesktopPlatform",
"LaunchDaemonMessages",
"Projects",
"AudioPlatformConfiguration",
"Sockets",
"Networking"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"MessagingCommon",
"TargetDeviceServices",
}
);
if (Target.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.Add("Engine");
}
if (Target.Platform == UnrealTargetPlatform.Mac)
{
PublicAdditionalLibraries.Add("/System/Library/PrivateFrameworks/MobileDevice.framework/Versions/Current/MobileDevice");
}
}
}