You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
There are several cases where includes were added that are not directly used (only by reference or pointer), and where forward declarations were reordered in a way that worsens readability. #rb none #rnx [CL 21499953 by devin doucette in ue5-main branch]
41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreTypes.h"
|
|
#include "DerivedDataSharedStringFwd.h"
|
|
|
|
struct FGuid;
|
|
|
|
namespace UE::DerivedData { class FBuildWorker; }
|
|
namespace UE::DerivedData { class IBuildWorkerExecutor; }
|
|
|
|
namespace UE::DerivedData
|
|
{
|
|
|
|
/**
|
|
* A build worker registry maintains a collection of build workers.
|
|
*/
|
|
class IBuildWorkerRegistry
|
|
{
|
|
public:
|
|
virtual ~IBuildWorkerRegistry() = default;
|
|
|
|
/**
|
|
* Finds a build worker that can execute the function at the version.
|
|
*
|
|
* @param Function The function to find a worker for.
|
|
* @param FunctionVersion The version required for the function.
|
|
* @param BuildSystemVersion The version required for the build system.
|
|
* @param OutWorkerExecutor The executor to use to execute the worker.
|
|
* @return A build worker and executor if a compatible pair was found, or null for both.
|
|
*/
|
|
virtual FBuildWorker* FindWorker(
|
|
const FUtf8SharedString& Function,
|
|
const FGuid& FunctionVersion,
|
|
const FGuid& BuildSystemVersion,
|
|
IBuildWorkerExecutor*& OutWorkerExecutor) const = 0;
|
|
};
|
|
|
|
} // UE::DerivedData
|