Files
patrick laflamme 806218fcbd #jira UE-85967 - UnrealDisasterRecoveryService character length is long and can easily max out path length
#jira UE-88070 - UnrealDisasterRecoveryService paths are too long
  - Renamed UnrealDisasterRecoveryService as UnrealRecoverySvc
  - Set a ConcertSyncServer ShortName as "CncrtSyncSvr" to ensure shorter build path.

The change saves 29 characters on the offending path. The path before vs the path after:

Engine\Plugins\Developer\Concert\ConcertSync\ConcertSyncServer\Intermediate\Build\Win64\UnrealDisasterRecoveryService\Development\ConcertSyncServer\UnrealDisasterRecoveryService-ConcertSyncServer.lib (Before, 199 chars)
Engine\Plugins\Developer\Concert\ConcertSync\ConcertSyncServer\Intermediate\Build\Win64\UnrealRecoverySvc\Development\CncrtSyncSvr\UnrealRecoverySvc-ConcertSyncServer.lib (After, 170 chars)

#rb Jamie.Dale

Edigrated 11281991 from Dev-VirtualProduction

#ROBOMERGE-SOURCE: CL 11516806 in //UE4/Release-4.25/...
#ROBOMERGE-BOT: RELEASE (Release-4.25 -> Release-4.25Plus) (v654-11333218)

[CL 11516858 by patrick laflamme in 4.25-Plus branch]
2020-02-18 16:17:27 -05:00

11 lines
205 B
INI

[URL]
GameNameShort=UDRS
[Plugins]
+ProgramEnabledPlugins="UdpMessaging"
+ProgramEnabledPlugins="ConcertSyncServer"
[/Script/UdpMessaging.UdpMessagingSettings]
EnableTransport=True
MulticastTimeToLive=0