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Add -fastexit parameter to terminate process instead of shutting down engine. Turn off build target features to build less code (total dll size reduced from 56 MB to 46 MB). Disable external profiler supports (skips loading of some dlls). Don't spawn any reserve workers (by adding a DefaultEngine.ini for UnrealPak). Make UnrealPAk compile in Test config (by fixing compile error in PerforceConnection.cpp). #rb carlmagnus.nordin #rnx #preflight 63e5eaf66473b534f14e377b [CL 24118943 by pj kack in ue5-main branch]