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Light cards work with sequencer by using the orientation properties such as latitude and longitude. CCWs require the transform tracked instead. Light card alpha gradient settings are also exposed to sequencer. #jira UE-182176 #rb trystan.binkley-Jone #preflight 6430791241783dc3d0e19a9e [CL 24972106 by patrick hardy in ue5-main branch]
39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "IDisplayClusterLightCardExtenderModule.h"
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class ISequencer;
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class FDisplayClusterLightCardExtenderModule : public IDisplayClusterLightCardExtenderModule
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{
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public:
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/** IModuleInterface implementation start */
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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/** IModuleInterface implementation end */
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#if WITH_EDITOR
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/** Broadcast when any sequencer has its time changed */
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virtual FOnSequencerTimeChanged& GetOnSequencerTimeChanged() override { return OnSequencerTimeChangedDelegate; }
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private:
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/** When a sequencer is opened */
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void OnSequencerCreated(TSharedRef<ISequencer> InSequencer);
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/** Called when the global time is changed in sequencer */
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void OnSequencerTimeChanged(TWeakPtr<ISequencer> InSequencer);
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/** When a sequencer is closed */
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void OnSequencerClosed(TSharedRef<ISequencer> InSequencer);
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private:
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TArray<TWeakPtr<ISequencer>> OpenSequencers;
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FDelegateHandle SequencerCreatedHandle;
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FOnSequencerTimeChanged OnSequencerTimeChangedDelegate;
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#endif
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};
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