Files
UnrealEngineUWP/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterRemoteControlInterceptor/DisplayClusterRemoteControlInterceptor.Build.cs
Paul Vincent 07b701b0a5 CIS Fix for Compile QAVirtualProduction Win64 - nDisplay
#jira UE-157870
#preflight 62bd3d871c0b75879702b3f0

[CL 20894351 by Paul Vincent in ue5-main branch]
2022-06-30 09:48:38 -04:00

29 lines
586 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class DisplayClusterRemoteControlInterceptor : ModuleRules
{
public DisplayClusterRemoteControlInterceptor(ReadOnlyTargetRules ROTargetRules) : base(ROTargetRules)
{
ShortName = "RCInterceptor";
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"DisplayCluster",
"Engine",
"RemoteControlInterception",
"Serialization",
});
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.Add("UnrealEd");
}
}
}