Files
peter tarasenko b27bb7d50f nDisplay: the UI logic related to DisplayClusterConfiguration structures has been redesigned
- the logic that worked only with DisplayClusterConfiguration structures has been moved to the corresponding module.
- numerous duplicates in the DisplayCluster module code were removed, and the code was redesigned for the new functions from the DisplayClusterConfiguration module.
- Fixed some bugs related to incorrect duplication of UI logic in the code (see comments in swarm review).

#jira UE-186159
#rb Alejandro.Arango, Vitalii.Boiko, Patrick.Hardy, Trystan.Binkley-Jone
#preflight 646526126b1406b54a63d88d

[CL 25535691 by peter tarasenko in ue5-main branch]
2023-05-18 18:27:28 -04:00

36 lines
718 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class DisplayClusterConfiguration : ModuleRules
{
public DisplayClusterConfiguration(ReadOnlyTargetRules ROTargetRules) : base(ROTargetRules)
{
PublicIncludePathModuleNames.AddRange(
new string[] {
"DisplayCluster",
"DisplayClusterProjection",
"DisplayClusterShaders",
});
PublicDependencyModuleNames.AddRange(
new string[] {
"ActorLayerUtilities",
"CinematicCamera",
"MediaAssets",
"MediaIOCore",
"OpenColorIO",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"Json",
"JsonUtilities",
});
}
}