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- Added BP-like class picker for schema when StateTree asset is created - Added "CommonSchema" meta tag for schemas to allow them to be added to the common list - Allow the asset on StateTree actor component to EditAnywhere - Fixed compilation indication for empty StateTrees (was showing red) #robomerge EngineMerge #jira UE-151649 #rb Yoan.StAmant #preflight 62beaeeb8d5e6787590a0921 [CL 20911820 by mikko mononen in ue5-main branch]
16 lines
331 B
C++
16 lines
331 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "StateTreeSchema.h"
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#include "StateTreeTest.generated.h"
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UCLASS(HideDropdown)
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class UStateTreeTestSchema : public UStateTreeSchema
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{
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GENERATED_BODY()
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virtual bool IsStructAllowed(const UScriptStruct* InScriptStruct) const override { return true; }
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};
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