Files
henrik karlsson 9a1d5b1ad4 [Engine/Plugins]
* Ran IWYU on ~170 plugins to remove includes not needed. Public api still keep old includes inside #if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2

#preflight 63d09351574ab9cae4670216
#rb none

[CL 23844750 by henrik karlsson in ue5-main branch]
2023-01-25 02:42:36 -05:00

51 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Templates/SubclassOf.h"
#include "StateTreeConditionBase.h"
#include "StateTreeNodeBlueprintBase.h"
#include "StateTreeConditionBlueprintBase.generated.h"
struct FStateTreeExecutionContext;
/*
* Base class for Blueprint based Conditions.
*/
UCLASS(Abstract, Blueprintable)
class STATETREEMODULE_API UStateTreeConditionBlueprintBase : public UStateTreeNodeBlueprintBase
{
GENERATED_BODY()
public:
UStateTreeConditionBlueprintBase(const FObjectInitializer& ObjectInitializer);
UFUNCTION(BlueprintImplementableEvent)
bool ReceiveTestCondition() const;
protected:
virtual bool TestCondition(FStateTreeExecutionContext& Context) const;
friend struct FStateTreeBlueprintConditionWrapper;
uint8 bHasTestCondition : 1;
};
/**
* Wrapper for Blueprint based Conditions.
*/
USTRUCT()
struct STATETREEMODULE_API FStateTreeBlueprintConditionWrapper : public FStateTreeConditionBase
{
GENERATED_BODY()
virtual const UStruct* GetInstanceDataType() const override { return ConditionClass; };
virtual bool TestCondition(FStateTreeExecutionContext& Context) const override;
UPROPERTY()
TSubclassOf<UStateTreeConditionBlueprintBase> ConditionClass = nullptr;
};
#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2
#include "CoreMinimal.h"
#endif