Files
henrik karlsson 9a1d5b1ad4 [Engine/Plugins]
* Ran IWYU on ~170 plugins to remove includes not needed. Public api still keep old includes inside #if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2

#preflight 63d09351574ab9cae4670216
#rb none

[CL 23844750 by henrik karlsson in ue5-main branch]
2023-01-25 02:42:36 -05:00

40 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "HierarchicalHashGrid2D.h"
#include "SmartObjectTypes.h"
#include "SmartObjectHashGrid.generated.h"
struct FInstancedStruct;
struct FStructView;
struct FSmartObjectHandle;
typedef THierarchicalHashGrid2D<2, 4, FSmartObjectHandle> FSmartObjectHashGrid2D;
USTRUCT()
struct SMARTOBJECTSMODULE_API FSmartObjectHashGridEntryData : public FSmartObjectSpatialEntryData
{
GENERATED_BODY()
FSmartObjectHashGrid2D::FCellLocation CellLoc;
};
UCLASS()
class SMARTOBJECTSMODULE_API USmartObjectHashGrid : public USmartObjectSpacePartition
{
GENERATED_BODY()
protected:
virtual FInstancedStruct Add(const FSmartObjectHandle Handle, const FBox& Bounds) override;
virtual void Remove(const FSmartObjectHandle Handle, FStructView EntryData) override;
virtual void Find(const FBox& QueryBox, TArray<FSmartObjectHandle>& OutResults) override;
#if UE_ENABLE_DEBUG_DRAWING
virtual void Draw(FDebugRenderSceneProxy* DebugProxy) override;
#endif
private:
FSmartObjectHashGrid2D HashGrid;
};