Files
henrik karlsson 9a1d5b1ad4 [Engine/Plugins]
* Ran IWYU on ~170 plugins to remove includes not needed. Public api still keep old includes inside #if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2

#preflight 63d09351574ab9cae4670216
#rb none

[CL 23844750 by henrik karlsson in ue5-main branch]
2023-01-25 02:42:36 -05:00

35 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Debug/DebugDrawComponent.h"
#include "SmartObjectDebugRenderingComponent.generated.h"
class FDebugRenderSceneProxy;
/**
* Simple UDebugDrawComponent to inherit from to use a FSmartObjectDebugSceneProxy.
* Derived classes can set ViewFlagName at construction to control relevancy.
*/
UCLASS(ClassGroup = Debug, NotBlueprintable, NotPlaceable)
class SMARTOBJECTSMODULE_API USmartObjectDebugRenderingComponent : public UDebugDrawComponent
{
GENERATED_BODY()
public:
explicit USmartObjectDebugRenderingComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
protected:
#if UE_ENABLE_DEBUG_DRAWING
virtual void OnRegister() override;
virtual void OnUnregister() override;
virtual FDebugRenderSceneProxy* CreateDebugSceneProxy() override;
virtual void DebugDraw(FDebugRenderSceneProxy* DebugProxy) {}
virtual void DebugDrawCanvas(UCanvas* Canvas, APlayerController*) {}
FDelegateHandle CanvasDebugDrawDelegateHandle;
FString ViewFlagName;
#endif // UE_ENABLE_DEBUG_DRAWING
};