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* Ran IWYU on ~170 plugins to remove includes not needed. Public api still keep old includes inside #if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 #preflight 63d09351574ab9cae4670216 #rb none [CL 23844750 by henrik karlsson in ue5-main branch]
35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Debug/DebugDrawComponent.h"
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#include "SmartObjectDebugRenderingComponent.generated.h"
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class FDebugRenderSceneProxy;
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/**
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* Simple UDebugDrawComponent to inherit from to use a FSmartObjectDebugSceneProxy.
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* Derived classes can set ViewFlagName at construction to control relevancy.
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*/
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UCLASS(ClassGroup = Debug, NotBlueprintable, NotPlaceable)
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class SMARTOBJECTSMODULE_API USmartObjectDebugRenderingComponent : public UDebugDrawComponent
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{
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GENERATED_BODY()
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public:
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explicit USmartObjectDebugRenderingComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
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protected:
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#if UE_ENABLE_DEBUG_DRAWING
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virtual void OnRegister() override;
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virtual void OnUnregister() override;
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virtual FDebugRenderSceneProxy* CreateDebugSceneProxy() override;
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virtual void DebugDraw(FDebugRenderSceneProxy* DebugProxy) {}
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virtual void DebugDrawCanvas(UCanvas* Canvas, APlayerController*) {}
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FDelegateHandle CanvasDebugDrawDelegateHandle;
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FString ViewFlagName;
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#endif // UE_ENABLE_DEBUG_DRAWING
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};
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