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- Changed entry annotation to navigation annotation - Added option for nav annotations to project location on ground - Added option and settings for nav annotations to check simple trajectory collisions towards slot location - Added logic in entry location query to project on ground and check trajectory collisions - Added physics settings struct that handles common query combinations - Added USmartObjectSlotValidationFilter to define shareable settings for validation (kinda similar to nav query filter) - Fixed double rendering of preview actor/mesh in SO editor - added debug draw for the new features #jira UE-174418 #preflight 641036e470639dfc943ed981 [CL 24632583 by mikko mononen in ue5-main branch]
12 lines
557 B
INI
12 lines
557 B
INI
[/Script/SmartObjectsModule.SmartObjectSubsystem]
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SpacePartitionClassName=/Script/SmartObjectsModule.SmartObjectHashGrid
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[CoreRedirects]
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+FunctionRedirects=(OldName="K2_SetSmartObjectEnabled",NewName="AddOrRemoveSmartObject")
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+EnumRedirects=(OldName="ESmartObjectChangeReason",ValueChanges=(("OnEnabled","OnSlotEnabled")))
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+EnumRedirects=(OldName="ESmartObjectChangeReason",ValueChanges=(("OnDisabled","OnSlotDisabled")))
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+StructRedirects=(OldName="SmartObjectSlotEntryAnnotation",NewName="/script/SmartObjectsModule.SmartObjectSlotEntranceAnnotation")
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