You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
51 lines
1.0 KiB
C++
51 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "AssetRegistry/AssetData.h"
|
|
#include "UObject/ObjectMacros.h"
|
|
|
|
#include "MVVMDebugViewClass.generated.h"
|
|
|
|
class UMVVMViewClass;
|
|
|
|
|
|
USTRUCT()
|
|
struct FMVVMViewBindingDebugEntry
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
UPROPERTY(VisibleAnywhere, Category = "Viewmodel")
|
|
FGuid BlueprintViewBindingId;
|
|
|
|
UPROPERTY(VisibleAnywhere, Category = "Viewmodel")
|
|
FName FieldId;
|
|
|
|
UPROPERTY(VisibleAnywhere, Category = "Viewmodel")
|
|
FString SourceFieldPath;
|
|
|
|
UPROPERTY(VisibleAnywhere, Category = "Viewmodel")
|
|
FString DestinationFieldPath;
|
|
|
|
UPROPERTY(VisibleAnywhere, Category = "Viewmodel")
|
|
FString ConversionFunctionFieldPath;
|
|
|
|
UPROPERTY(VisibleAnywhere, Category = "Viewmodel")
|
|
int32 CompiledBindingIndex = INDEX_NONE;
|
|
};
|
|
|
|
|
|
USTRUCT()
|
|
struct FMVVMViewClassDebugEntry
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
UPROPERTY(VisibleAnywhere, Category = "Viewmodel")
|
|
TArray<FMVVMViewBindingDebugEntry> Bindings;
|
|
|
|
UPROPERTY()
|
|
FGuid ViewClassDebugId;
|
|
|
|
TWeakObjectPtr<const UMVVMViewClass> LiveViewClass;
|
|
}; |