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Useful when graph cannot be saved. #jira UE-130879 [CL 26614351 by patrick boutot in 5.3 branch]
53 lines
2.4 KiB
C++
53 lines
2.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Map.h"
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struct FMVVMBlueprintPropertyPath;
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struct FMVVMBlueprintViewBinding;
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class UBlueprint;
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class UClass;
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class UEdGraph;
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class UEdGraphPin;
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class UK2Node;
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class UK2Node_CallFunction;
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class FKismetCompilerContext;
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class UMVVMBlueprintView;
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namespace UE::MVVM::ConversionFunctionHelper
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{
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/** Conversion function requires a wrapper. */
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MODELVIEWVIEWMODELBLUEPRINT_API bool RequiresWrapper(const UFunction* Function);
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/** Find all BlueprintPropertyPath used by the given binding. */
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MODELVIEWVIEWMODELBLUEPRINT_API TMap<FName, FMVVMBlueprintPropertyPath> GetAllArgumentPropertyPaths(const UBlueprint* WidgetBlueprint, const FMVVMBlueprintViewBinding& Binding, bool bSourceToDestination, bool bSkipResolve);
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/** Find all BlueprintPropertyPath used by the given conversion function node. */
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MODELVIEWVIEWMODELBLUEPRINT_API TMap<FName, FMVVMBlueprintPropertyPath> GetAllArgumentPropertyPaths(const UBlueprint* WidgetBlueprint, const UK2Node_CallFunction* FunctionNode, bool bSkipResolve);
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/** Find the property path of a given argument in the conversion function. */
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MODELVIEWVIEWMODELBLUEPRINT_API FMVVMBlueprintPropertyPath GetPropertyPathForPin(const UBlueprint* WidgetBlueprint, const UEdGraphPin* Pin, bool bSkipResolve);
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/** Set the property path of a given argument in the conversion function. */
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MODELVIEWVIEWMODELBLUEPRINT_API void SetPropertyPathForPin(const UBlueprint* Blueprint, const FMVVMBlueprintPropertyPath& Path, UEdGraphPin* Pin);
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/** Find the property path of a given argument in the conversion function. */
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MODELVIEWVIEWMODELBLUEPRINT_API FMVVMBlueprintPropertyPath GetPropertyPathForArgument(const UBlueprint* WidgetBlueprint, const UK2Node_CallFunction* Function, FName ArgumentName, bool bSkipResolve);
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/** Create the name of the conversion function wrapper this binding should have. */
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MODELVIEWVIEWMODELBLUEPRINT_API FName CreateWrapperName(const FMVVMBlueprintViewBinding& Binding, bool bSourceToDestination);
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/** */
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MODELVIEWVIEWMODELBLUEPRINT_API TPair<UEdGraph*, UK2Node*> CreateGraph(UBlueprint* WidgetBlueprint, FName GraphName, const UFunction* Function, bool bTransient);
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/** Find the conversion function node from the given graph. */
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MODELVIEWVIEWMODELBLUEPRINT_API UK2Node* GetWrapperNode(UEdGraph* Graph);
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} //namespace
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#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2
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#include "CoreMinimal.h"
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#include "MVVMPropertyPath.h"
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#endif
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