Files
helen yang bb284960b2 Compile out FText from MetaSound Nodes in non editor builds
#rb rob.gay
#preflight 62057365a155a4cddac5bf1d
#jira UE-142194

#ROBOMERGE-AUTHOR: helen.yang
#ROBOMERGE-SOURCE: CL 18945030 in //UE5/Release-5.0/... via CL 18945230 via CL 18946167
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v917-18934589)

[CL 18946312 by helen yang in ue5-main branch]
2022-02-10 18:36:47 -05:00

49 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundValueNode.h"
#include "MetasoundNodeRegistrationMacro.h"
#define LOCTEXT_NAMESPACE "MetasoundStandardNodes_Value"
namespace Metasound
{
namespace MetasoundValueNodePrivate
{
FNodeClassMetadata CreateNodeClassMetadata(const FName& InDataTypeName, const FName& InOperatorName, const FText& InDisplayName, const FText& InDescription, const FVertexInterface& InDefaultInterface)
{
FNodeClassMetadata Metadata
{
FNodeClassName{ "Value", InOperatorName, InDataTypeName },
1, // Major Version
0, // Minor Version
InDisplayName,
InDescription,
PluginAuthor,
PluginNodeMissingPrompt,
InDefaultInterface,
{ METASOUND_LOCTEXT("ValueCategory", "Value") },
{ },
FNodeDisplayStyle{}
};
return Metadata;
}
}
using FValueNodeInt32 = TValueNode<int32>;
METASOUND_REGISTER_NODE(FValueNodeInt32)
using FValueNodeFloat = TValueNode<float>;
METASOUND_REGISTER_NODE(FValueNodeFloat)
using FValueNodeBool = TValueNode<bool>;
METASOUND_REGISTER_NODE(FValueNodeBool)
using FValueNodeString = TValueNode<FString>;
METASOUND_REGISTER_NODE(FValueNodeString)
}
#undef LOCTEXT_NAMESPACE