Files
rob gay b8bf8890af Asset Category Hierarchy Support & General Clean-Up
Fixes & Minor refactor of validation/autoupdate to support native node classes properly post composition/preset support changes
#rb phil.popp
[FYI] sondra.moyls
#preflight 611162780182eb0001daa982


#ROBOMERGE-SOURCE: CL 17106014
#ROBOMERGE-BOT: (v854-17104634)

[CL 17106199 by rob gay in ue5-main branch]
2021-08-09 15:08:37 -04:00

52 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundTriggerAccumulatorNode.h"
#include "Internationalization/Text.h"
#include "MetasoundNodeRegistrationMacro.h"
#include "MetasoundStandardNodesNames.h"
#include "MetasoundVertex.h"
#include "MetasoundStandardNodesCategories.h"
#define LOCTEXT_NAMESPACE "MetasoundStandardNodes_TriggerAccumulator"
#define REGISTER_TRIGGER_ACCUMULATOR_NODE(Number) \
using FTriggerAccumulatorNode_##Number = TTriggerAccumulatorNode<Number>; \
METASOUND_REGISTER_NODE(FTriggerAccumulatorNode_##Number) \
namespace Metasound
{
namespace MetasoundTriggerAccumulatorNodePrivate
{
FNodeClassMetadata CreateNodeClassMetadata(const FName& InOperatorName, const FText& InDisplayName, const FText& InDescription, const FVertexInterface& InDefaultInterface)
{
FNodeClassMetadata Metadata
{
FNodeClassName { "TriggerAccumulator", InOperatorName, FName() },
1, // Major Version
0, // Minor Version
InDisplayName,
InDescription,
PluginAuthor,
PluginNodeMissingPrompt,
InDefaultInterface,
{ NodeCategories::Trigger },
{ },
FNodeDisplayStyle()
};
return Metadata;
}
}
REGISTER_TRIGGER_ACCUMULATOR_NODE(1)
REGISTER_TRIGGER_ACCUMULATOR_NODE(2)
REGISTER_TRIGGER_ACCUMULATOR_NODE(3)
REGISTER_TRIGGER_ACCUMULATOR_NODE(4)
REGISTER_TRIGGER_ACCUMULATOR_NODE(5)
REGISTER_TRIGGER_ACCUMULATOR_NODE(6)
REGISTER_TRIGGER_ACCUMULATOR_NODE(7)
REGISTER_TRIGGER_ACCUMULATOR_NODE(8)
}
#undef LOCTEXT_NAMESPACE