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maxwell hayes b4982c7a01 [Metasounds] [DynamicOperator] Implement rebinding functionality in built-in metasound nodes
#jira UE-184050
#rb Phil.Popp

#preflight 6465166bfa4cf4165156c34c

[CL 25567002 by maxwell hayes in ue5-main branch]
2023-05-22 13:28:27 -04:00

274 lines
8.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "MetasoundFacade.h"
#include "MetasoundExecutableOperator.h"
#include "MetasoundPrimitives.h"
#include "MetasoundStandardNodesCategories.h"
#include "MetasoundStandardNodesNames.h"
#include "MetasoundAudioBuffer.h"
#include "Internationalization/Text.h"
#include "MetasoundNodeRegistrationMacro.h"
#include "MetasoundParamHelper.h"
#define LOCTEXT_NAMESPACE "MetasoundStandardNodes_MinNode"
namespace Metasound
{
namespace MinVertexNames
{
METASOUND_PARAM(InputAValue, "A", "Input value A.");
METASOUND_PARAM(InputBValue, "B", "Input value B.");
METASOUND_PARAM(OutputValue, "Value", "The min of A and B.");
}
namespace MetasoundMinNodePrivate
{
FNodeClassMetadata CreateNodeClassMetadata(const FName& InDataTypeName, const FName& InOperatorName, const FText& InDisplayName, const FText& InDescription, const FVertexInterface& InDefaultInterface)
{
FNodeClassMetadata Metadata
{
FNodeClassName { "Min", InOperatorName, InDataTypeName },
1, // Major Version
0, // Minor Version
InDisplayName,
InDescription,
PluginAuthor,
PluginNodeMissingPrompt,
InDefaultInterface,
{ NodeCategories::Math },
{ },
FNodeDisplayStyle()
};
return Metadata;
}
template<typename ValueType>
struct TMin
{
bool bIsSupported = false;
};
template<>
struct TMin<int32>
{
static void GetMin(int32 InA, int32 InB, int32& OutMin)
{
OutMin = FMath::Min(InA, InB);
}
static TDataReadReference<int32> CreateInRefA(const FCreateOperatorParams& InParams)
{
using namespace MinVertexNames;
const FInputVertexInterface& InputInterface = InParams.Node.GetVertexInterface().GetInputInterface();
return InParams.InputDataReferences.GetDataReadReferenceOrConstructWithVertexDefault<int32>(InputInterface, METASOUND_GET_PARAM_NAME(InputAValue), InParams.OperatorSettings);
}
static TDataReadReference<int32> CreateInRefB(const FCreateOperatorParams& InParams)
{
using namespace MinVertexNames;
const FInputVertexInterface& InputInterface = InParams.Node.GetVertexInterface().GetInputInterface();
return InParams.InputDataReferences.GetDataReadReferenceOrConstructWithVertexDefault<int32>(InputInterface, METASOUND_GET_PARAM_NAME(InputBValue), InParams.OperatorSettings);
}
};
template<>
struct TMin<float>
{
static void GetMin(float InA, float InB, float& OutMin)
{
OutMin = FMath::Min(InA, InB);
}
static TDataReadReference<float> CreateInRefA(const FCreateOperatorParams& InParams)
{
using namespace MinVertexNames;
const FInputVertexInterface& InputInterface = InParams.Node.GetVertexInterface().GetInputInterface();
return InParams.InputDataReferences.GetDataReadReferenceOrConstructWithVertexDefault<float>(InputInterface, METASOUND_GET_PARAM_NAME(InputAValue), InParams.OperatorSettings);
}
static TDataReadReference<float> CreateInRefB(const FCreateOperatorParams& InParams)
{
using namespace MinVertexNames;
const FInputVertexInterface& InputInterface = InParams.Node.GetVertexInterface().GetInputInterface();
return InParams.InputDataReferences.GetDataReadReferenceOrConstructWithVertexDefault<float>(InputInterface, METASOUND_GET_PARAM_NAME(InputBValue), InParams.OperatorSettings);
}
};
template<>
struct TMin<FAudioBuffer>
{
static void GetMin(const FAudioBuffer& InA, const FAudioBuffer& InB, FAudioBuffer& OutMax)
{
float* OutMaxBufferPtr = OutMax.GetData();
const float* APtr = InA.GetData();
const float* BPtr = InB.GetData();
for (int32 i = 0; i < InA.Num(); ++i)
{
OutMaxBufferPtr[i] = FMath::Min(APtr[i], BPtr[i]);
}
}
static TDataReadReference<FAudioBuffer> CreateInRefA(const FCreateOperatorParams& InParams)
{
using namespace MinVertexNames;
return InParams.InputDataReferences.GetDataReadReferenceOrConstruct<FAudioBuffer>(METASOUND_GET_PARAM_NAME(InputAValue), InParams.OperatorSettings);
}
static TDataReadReference<FAudioBuffer> CreateInRefB(const FCreateOperatorParams& InParams)
{
using namespace MinVertexNames;
return InParams.InputDataReferences.GetDataReadReferenceOrConstruct<FAudioBuffer>(METASOUND_GET_PARAM_NAME(InputBValue), InParams.OperatorSettings);
}
};
}
template<typename ValueType>
class TMinNodeOperator : public TExecutableOperator<TMinNodeOperator<ValueType>>
{
public:
static const FVertexInterface& GetDefaultInterface()
{
using namespace MinVertexNames;
using namespace MetasoundMinNodePrivate;
static const FVertexInterface DefaultInterface(
FInputVertexInterface(
TInputDataVertex<ValueType>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputAValue)),
TInputDataVertex<ValueType>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputBValue))
),
FOutputVertexInterface(
TOutputDataVertex<ValueType>(METASOUND_GET_PARAM_NAME_AND_METADATA(OutputValue))
)
);
return DefaultInterface;
}
static const FNodeClassMetadata& GetNodeInfo()
{
auto CreateNodeClassMetadata = []() -> FNodeClassMetadata
{
const FName DataTypeName = GetMetasoundDataTypeName<ValueType>();
const FName OperatorName = TEXT("Min");
const FText NodeDisplayName = METASOUND_LOCTEXT_FORMAT("MinDisplayNamePattern", "Min ({0})", GetMetasoundDataTypeDisplayText<ValueType>());
const FText NodeDescription = METASOUND_LOCTEXT("MinDesc", "Returns the min of A and B.");
const FVertexInterface NodeInterface = GetDefaultInterface();
return MetasoundMinNodePrivate::CreateNodeClassMetadata(DataTypeName, OperatorName, NodeDisplayName, NodeDescription, NodeInterface);
};
static const FNodeClassMetadata Metadata = CreateNodeClassMetadata();
return Metadata;
}
static TUniquePtr<IOperator> CreateOperator(const FCreateOperatorParams& InParams, TArray<TUniquePtr<IOperatorBuildError>>& OutErrors)
{
TDataReadReference<ValueType> InputA = MetasoundMinNodePrivate::TMin<ValueType>::CreateInRefA(InParams);
TDataReadReference<ValueType> InputB = MetasoundMinNodePrivate::TMin<ValueType>::CreateInRefB(InParams);
return MakeUnique<TMinNodeOperator<ValueType>>(InParams.OperatorSettings, InputA, InputB);
}
TMinNodeOperator(const FOperatorSettings& InSettings,
const TDataReadReference<ValueType>& InInputA,
const TDataReadReference<ValueType>& InInputB)
: InputA(InInputA)
, InputB(InInputB)
, OutputValue(TDataWriteReferenceFactory<ValueType>::CreateAny(InSettings))
{
GetMin();
}
virtual ~TMinNodeOperator() = default;
virtual void BindInputs(FInputVertexInterfaceData& InOutVertexData) override
{
using namespace MinVertexNames;
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputAValue), InputA);
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputBValue), InputB);
}
virtual void BindOutputs(FOutputVertexInterfaceData& InOutVertexData) override
{
using namespace MinVertexNames;
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(OutputValue), OutputValue);
}
virtual FDataReferenceCollection GetInputs() const override
{
// This should never be called. Bind(...) is called instead. This method
// exists as a stop-gap until the API can be deprecated and removed.
checkNoEntry();
return {};
}
virtual FDataReferenceCollection GetOutputs() const override
{
// This should never be called. Bind(...) is called instead. This method
// exists as a stop-gap until the API can be deprecated and removed.
checkNoEntry();
return {};
}
void GetMin()
{
using namespace MetasoundMinNodePrivate;
TMin<ValueType>::GetMin(*InputA, *InputB, *OutputValue);
}
void Reset(const IOperator::FResetParams& InParams)
{
GetMin();
}
void Execute()
{
GetMin();
}
private:
TDataReadReference<ValueType> InputA;
TDataReadReference<ValueType> InputB;
TDataWriteReference<ValueType> OutputValue;
};
/** TMinNode
*
* Returns the min of both inputs
*/
template<typename ValueType>
class METASOUNDSTANDARDNODES_API TMinNode : public FNodeFacade
{
public:
/**
* Constructor used by the Metasound Frontend.
*/
TMinNode(const FNodeInitData& InInitData)
: FNodeFacade(InInitData.InstanceName, InInitData.InstanceID, TFacadeOperatorClass<TMinNodeOperator<ValueType>>())
{}
virtual ~TMinNode() = default;
};
using FMinNodeInt32 = TMinNode<int32>;
METASOUND_REGISTER_NODE(FMinNodeInt32)
using FMinNodeFloat = TMinNode<float>;
METASOUND_REGISTER_NODE(FMinNodeFloat)
using FMinNodeAudio = TMinNode<FAudioBuffer>;
METASOUND_REGISTER_NODE(FMinNodeAudio)
}
#undef LOCTEXT_NAMESPACE