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maxwell hayes b4982c7a01 [Metasounds] [DynamicOperator] Implement rebinding functionality in built-in metasound nodes
#jira UE-184050
#rb Phil.Popp

#preflight 6465166bfa4cf4165156c34c

[CL 25567002 by maxwell hayes in ue5-main branch]
2023-05-22 13:28:27 -04:00

176 lines
5.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Internationalization/Text.h"
#include "MetasoundFacade.h"
#include "MetasoundExecutableOperator.h"
#include "MetasoundNodeRegistrationMacro.h"
#include "MetasoundPrimitives.h"
#include "MetasoundStandardNodesNames.h"
#include "MetasoundStandardNodesCategories.h"
#include "DSP/Dsp.h"
#include "MetasoundParamHelper.h"
#define LOCTEXT_NAMESPACE "MetasoundStandardNodes_FreqToMidiNode"
namespace Metasound
{
namespace FrequencyToMidiVertexNames
{
METASOUND_PARAM(InputFreq, "Frequency In", "Input frequency value in Hz.");
METASOUND_PARAM(OutputMidi, "Out MIDI", "Output MIDI note value that corresponds to the input frequency value.");
}
class FFreqToMidiOperator : public TExecutableOperator<FFreqToMidiOperator>
{
public:
static const FNodeClassMetadata& GetNodeInfo();
static const FVertexInterface& GetVertexInterface();
static TUniquePtr<IOperator> CreateOperator(const FCreateOperatorParams& InParams, FBuildErrorArray& OutErrors);
FFreqToMidiOperator(const FOperatorSettings& InSettings, const FFloatReadRef& InMidiNote);
virtual void BindInputs(FInputVertexInterfaceData& InOutVertexData) override;
virtual void BindOutputs(FOutputVertexInterfaceData& InOutVertexData) override;
virtual FDataReferenceCollection GetInputs() const override;
virtual FDataReferenceCollection GetOutputs() const override;
void Reset(const IOperator::FResetParams& InParams);
void Execute();
private:
// The input frequency value
FFloatReadRef FreqInput;
// The output MIDI note value
FFloatWriteRef MidiOutput;
// Cached freq note value. Used to catch if the value changes to recompute Midi output.
float PrevFreq;
};
FFreqToMidiOperator::FFreqToMidiOperator(const FOperatorSettings& InSettings, const FFloatReadRef& InFreq)
: FreqInput(InFreq)
, MidiOutput(FFloatWriteRef::CreateNew(Audio::GetMidiFromFrequency(*InFreq)))
, PrevFreq(*InFreq)
{
}
void FFreqToMidiOperator::BindInputs(FInputVertexInterfaceData& InOutVertexData)
{
using namespace FrequencyToMidiVertexNames;
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputFreq), FreqInput);
}
void FFreqToMidiOperator::BindOutputs(FOutputVertexInterfaceData& InOutVertexData)
{
using namespace FrequencyToMidiVertexNames;
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(OutputMidi), MidiOutput);
}
FDataReferenceCollection FFreqToMidiOperator::GetInputs() const
{
// This should never be called. Bind(...) is called instead. This method
// exists as a stop-gap until the API can be deprecated and removed.
checkNoEntry();
return {};
}
FDataReferenceCollection FFreqToMidiOperator::GetOutputs() const
{
// This should never be called. Bind(...) is called instead. This method
// exists as a stop-gap until the API can be deprecated and removed.
checkNoEntry();
return {};
}
void FFreqToMidiOperator::Reset(const IOperator::FResetParams& InParams)
{
PrevFreq = *FreqInput;
*MidiOutput = Audio::GetMidiFromFrequency(PrevFreq);
}
void FFreqToMidiOperator::Execute()
{
// Only do anything if the Midi note changes
if (!FMath::IsNearlyEqual(*FreqInput, PrevFreq))
{
PrevFreq = *FreqInput;
*MidiOutput = Audio::GetMidiFromFrequency(PrevFreq);
}
}
const FVertexInterface& FFreqToMidiOperator::GetVertexInterface()
{
using namespace FrequencyToMidiVertexNames;
static const FVertexInterface Interface(
FInputVertexInterface(
TInputDataVertex<float>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputFreq), 440.0f)
),
FOutputVertexInterface(
TOutputDataVertex<float>(METASOUND_GET_PARAM_NAME_AND_METADATA(OutputMidi))
)
);
return Interface;
}
const FNodeClassMetadata& FFreqToMidiOperator::GetNodeInfo()
{
auto InitNodeInfo = []() -> FNodeClassMetadata
{
const FName DataTypeName = GetMetasoundDataTypeName<float>();
const FName OperatorName = TEXT("Frequency to MIDI");
const FText NodeDisplayName = METASOUND_LOCTEXT("Metasound_FreqToMidiNodeName", "Frequency To MIDI");
const FText NodeDescription = METASOUND_LOCTEXT("Metasound_FreqToMidiNodeDescription", "Converts a frequency (Hz) value to a Midi Note value.");
FNodeClassMetadata Info;
Info.ClassName = { StandardNodes::Namespace, OperatorName, DataTypeName };
Info.MajorVersion = 1;
Info.MinorVersion = 0;
Info.DisplayName = NodeDisplayName;
Info.Description = NodeDescription;
Info.Author = PluginAuthor;
Info.PromptIfMissing = PluginNodeMissingPrompt;
Info.DefaultInterface = GetVertexInterface();
Info.CategoryHierarchy.Emplace(NodeCategories::Music);
Info.Keywords.Add(METASOUND_LOCTEXT("FreqToMIDIPitchKeyword", "Pitch"));
return Info;
};
static const FNodeClassMetadata Info = InitNodeInfo();
return Info;
}
TUniquePtr<IOperator> FFreqToMidiOperator::CreateOperator(const FCreateOperatorParams& InParams, FBuildErrorArray& OutErrors)
{
using namespace FrequencyToMidiVertexNames;
const FDataReferenceCollection& InputCollection = InParams.InputDataReferences;
const FInputVertexInterface& InputInterface = GetVertexInterface().GetInputInterface();
FFloatReadRef InFreq = InputCollection.GetDataReadReferenceOrConstructWithVertexDefault<float>(InputInterface, METASOUND_GET_PARAM_NAME(InputFreq), InParams.OperatorSettings);
return MakeUnique<FFreqToMidiOperator>(InParams.OperatorSettings, InFreq);
}
class METASOUNDSTANDARDNODES_API FFreqToMidiNode : public FNodeFacade
{
public:
/**
* Constructor used by the Metasound Frontend.
*/
FFreqToMidiNode(const FNodeInitData& InitData)
: FNodeFacade(InitData.InstanceName, InitData.InstanceID, TFacadeOperatorClass <FFreqToMidiOperator>())
{
}
};
METASOUND_REGISTER_NODE(FFreqToMidiNode)
}
#undef LOCTEXT_NAMESPACE