Files
Rob Gay 4e8111273c Fix comment with unacceptable word
#rb helen.yang
#jira
#rnx
#lockdown julien.marchand

[CL 26977471 by Rob Gay in 5.3 branch]
2023-08-09 18:54:57 -04:00

736 lines
32 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AudioDevice.h"
#include "Components/AudioComponent.h"
#include "EngineTestMetaSoundBuilder.h"
#include "IAudioParameterInterfaceRegistry.h"
#include "Interfaces/IPluginManager.h"
#include "Interfaces/MetasoundOutputFormatInterfaces.h"
#include "Interfaces/MetasoundFrontendSourceInterface.h"
#include "MetasoundLog.h"
#include "MetasoundSource.h"
#include "Misc/AutomationTest.h"
#include "Misc/Paths.h"
#include "Templates/SharedPointer.h"
#include "Tests/AutomationCommon.h"
#include "Sound/SoundAttenuation.h"
#if WITH_DEV_AUTOMATION_TESTS
namespace EngineTestMetaSoundSourcePrivate
{
struct FInitTestBuilderSourceOutput
{
FMetaSoundBuilderNodeOutputHandle OnPlayOutput;
FMetaSoundBuilderNodeInputHandle OnFinishedInput;
TArray<FMetaSoundBuilderNodeInputHandle> AudioOutNodeInputs;
};
FString GetPluginContentDirectory()
{
TSharedPtr<IPlugin> Plugin = IPluginManager::Get().FindPlugin(TEXT("Metasound"));
if (ensure(Plugin.IsValid()))
{
return Plugin->GetContentDir();
}
return FString();
}
FString GetPathToTestFilesDir()
{
FString OutPath = FPaths::Combine(GetPluginContentDirectory(), TEXT("Test"));
OutPath = FPaths::ConvertRelativePathToFull(OutPath);
FPaths::NormalizeDirectoryName(OutPath);
return OutPath;
}
FString GetPathToGeneratedFilesDir()
{
FString OutPath = FPaths::Combine(FPaths::ProjectSavedDir(), TEXT("Metasounds"));
OutPath = FPaths::ConvertRelativePathToFull(OutPath);
FPaths::NormalizeDirectoryName(OutPath);
return OutPath;
}
FString GetPathToGeneratedAssetsDir()
{
FString OutPath = TEXT("/Game/Metasound/Generated/");
FPaths::NormalizeDirectoryName(OutPath);
return OutPath;
}
Metasound::Frontend::FNodeHandle AddNode(Metasound::Frontend::IGraphController& InGraph, const Metasound::FNodeClassName& InClassName, int32 InMajorVersion)
{
Metasound::Frontend::FNodeHandle Node = Metasound::Frontend::INodeController::GetInvalidHandle();
FMetasoundFrontendClass NodeClass;
if (ensure(Metasound::Frontend::ISearchEngine::Get().FindClassWithHighestMinorVersion(InClassName, InMajorVersion, NodeClass)))
{
Node = InGraph.AddNode(NodeClass.Metadata);
check(Node->IsValid());
}
return Node;
}
UMetaSoundSourceBuilder& CreateSourceBuilder(
FAutomationTestBase& Test,
EMetaSoundOutputAudioFormat OutputFormat,
bool bIsOneShot,
EngineTestMetaSoundSourcePrivate::FInitTestBuilderSourceOutput& Output)
{
using namespace Audio;
using namespace Metasound;
using namespace Metasound::Engine;
using namespace Metasound::Frontend;
EMetaSoundBuilderResult Result;
UMetaSoundSourceBuilder* Builder = UMetaSoundBuilderSubsystem::GetChecked().CreateSourceBuilder(
"Unit Test Graph Builder",
Output.OnPlayOutput,
Output.OnFinishedInput,
Output.AudioOutNodeInputs,
Result,
OutputFormat,
bIsOneShot);
checkf(Builder, TEXT("Failed to create MetaSoundSourceBuilder"));
Test.AddErrorIfFalse(Result == EMetaSoundBuilderResult::Succeeded, TEXT("Builder created but CreateSourceBuilder did not result in 'Succeeded' state"));
return *Builder;
}
UMetaSoundSourceBuilder& CreateMonoSourceSinGenBuilder(
FAutomationTestBase& Test,
FMetaSoundBuilderNodeInputHandle* GenInputNodeFreq = nullptr,
FMetaSoundBuilderNodeInputHandle* MonoOutNodeInput = nullptr,
float InDefaultFreq = 100.f)
{
using namespace EngineTestMetaSoundPatchBuilderPrivate;
using namespace EngineTestMetaSoundSourcePrivate;
using namespace Metasound;
using namespace Metasound::Engine;
using namespace Metasound::Frontend;
constexpr EMetaSoundOutputAudioFormat OutputFormat = EMetaSoundOutputAudioFormat::Mono;
constexpr bool bIsOneShot = false;
FInitTestBuilderSourceOutput Output;
UMetaSoundSourceBuilder& Builder = CreateSourceBuilder(Test, EMetaSoundOutputAudioFormat::Mono, bIsOneShot, Output);
EMetaSoundBuilderResult Result = EMetaSoundBuilderResult::Failed;
if (MonoOutNodeInput)
{
*MonoOutNodeInput = { };
}
// Input on Play
const FMetaSoundNodeHandle OnPlayOutputNode = Builder.FindGraphInputNode(SourceInterface::Inputs::OnPlay, Result);
Test.AddErrorIfFalse(Result == EMetaSoundBuilderResult::Succeeded && OnPlayOutputNode.IsSet(), TEXT("Failed to create MetaSound OnPlay input"));
// Input Frequency
FMetasoundFrontendLiteral DefaultFreq;
DefaultFreq.Set(InDefaultFreq);
const FMetaSoundBuilderNodeOutputHandle FrequencyNodeOutput = Builder.AddGraphInputNode("Frequency", GetMetasoundDataTypeName<float>(), DefaultFreq, Result);
Test.AddErrorIfFalse(Result == EMetaSoundBuilderResult::Succeeded && FrequencyNodeOutput.IsSet(), TEXT("Failed to create new MetaSound graph input"));
// Sine Oscillator Node
const FMetaSoundNodeHandle OscNode = Builder.AddNodeByClassName({ "UE", "Sine", "Audio" }, 1, Result);
Test.AddErrorIfFalse(Result == EMetaSoundBuilderResult::Succeeded && OscNode.IsSet(), TEXT("Failed to create new MetaSound node by class name"));
// Make connections:
const FMetaSoundBuilderNodeInputHandle OscNodeFrequencyInput = Builder.FindNodeInputByName(OscNode, "Frequency", Result);
if (GenInputNodeFreq)
{
*GenInputNodeFreq = OscNodeFrequencyInput;
}
Test.AddErrorIfFalse(Result == EMetaSoundBuilderResult::Succeeded && OscNodeFrequencyInput.IsSet(), TEXT("Failed to find Sine Oscillator node input 'Frequency'"));
const FMetaSoundBuilderNodeOutputHandle OscNodeAudioOutput = Builder.FindNodeOutputByName(OscNode, "Audio", Result);
Test.AddErrorIfFalse(Result == EMetaSoundBuilderResult::Succeeded && OscNodeAudioOutput.IsSet(), TEXT("Failed to find Sine Oscillator node output 'Audio'"));
// Frequency input "Frequency" -> oscillator "Frequency"
Builder.ConnectNodes(FrequencyNodeOutput, OscNodeFrequencyInput, Result);
Test.AddErrorIfFalse(Result == EMetaSoundBuilderResult::Succeeded, TEXT("Failed to connect 'Frequency' input to node input 'Frequency'"));
// Oscillator to Output Node
Test.AddErrorIfFalse(Output.AudioOutNodeInputs.Num() == 1, TEXT("Should only ever have one output node for mono"));
if (MonoOutNodeInput)
{
*MonoOutNodeInput = Output.AudioOutNodeInputs.Last();
}
Builder.ConnectNodes(OscNodeAudioOutput, Output.AudioOutNodeInputs.Last(), Result);
Test.AddErrorIfFalse(Result == EMetaSoundBuilderResult::Succeeded, TEXT("Failed to connect 'Audio' Sine Oscillator output to MetaSound graph's 'Mono Output'"));
return Builder;
}
FMetasoundFrontendDocument CreateMonoSourceDocument()
{
using namespace Audio;
using namespace Metasound;
using namespace Metasound::Engine;
using namespace Metasound::Frontend;
FMetasoundFrontendDocument Document;
Document.RootGraph.Metadata.SetClassName(FMetasoundFrontendClassName { "Namespace", "Unit Test Node", *LexToString(FGuid::NewGuid()) });
Document.RootGraph.Metadata.SetType(EMetasoundFrontendClassType::Graph);
FDocumentHandle DocumentHandle = IDocumentController::CreateDocumentHandle(Document);
FGraphHandle RootGraph = DocumentHandle->GetRootGraph();
check(RootGraph->IsValid());
// Add default source & mono interface members (OnPlay, OnFinished & Mono Out)
FModifyRootGraphInterfaces InterfaceTransform(
{ },
{
SourceInterface::GetVersion(),
SourceOneShotInterface::GetVersion(),
OutputFormatMonoInterface::GetVersion()
});
InterfaceTransform.Transform(DocumentHandle);
// Input on Play
FNodeHandle OnPlayOutputNode = RootGraph->GetInputNodeWithName(SourceInterface::Inputs::OnPlay);
check(OnPlayOutputNode->IsValid());
// Input Frequency
FMetasoundFrontendClassInput FrequencyInput;
FrequencyInput.Name = "Frequency";
FrequencyInput.TypeName = GetMetasoundDataTypeName<float>();
FrequencyInput.VertexID = FGuid::NewGuid();
FrequencyInput.DefaultLiteral.Set(100.f);
FNodeHandle FrequencyInputNode = RootGraph->AddInputVertex(FrequencyInput);
check(FrequencyInputNode->IsValid());
// Output On Finished
FNodeHandle OnFinishedOutputNode = RootGraph->GetOutputNodeWithName(SourceOneShotInterface::Outputs::OnFinished);
check(OnFinishedOutputNode->IsValid());
// Output Audio
FNodeHandle AudioOutputNode = RootGraph->GetOutputNodeWithName(OutputFormatMonoInterface::Outputs::MonoOut);
check(AudioOutputNode->IsValid());
// osc node
FNodeHandle OscNode = AddNode(*RootGraph, { "UE", "Sine", "Audio" }, 1);
// Make connections:
// frequency input "Frequency" -> oscillator "Frequency"
FOutputHandle OutputToConnect = FrequencyInputNode->GetOutputWithVertexName("Frequency");
FInputHandle InputToConnect = OscNode->GetInputWithVertexName("Frequency");
ensure(InputToConnect->Connect(*OutputToConnect));
// oscillator to output
OutputToConnect = OscNode->GetOutputWithVertexName("Audio");
InputToConnect = AudioOutputNode->GetInputWithVertexName(OutputFormatMonoInterface::Outputs::MonoOut);
ensure(InputToConnect->Connect(*OutputToConnect));
return Document;
}
UAudioComponent* CreateTestComponent(FAutomationTestBase& Test, USoundBase* Sound = nullptr, bool bAddToRoot = true)
{
if (FAudioDevice* AudioDevice = GEngine->GetMainAudioDeviceRaw())
{
UAudioComponent* AudioComponent = NewObject<UAudioComponent>();
Test.AddErrorIfFalse(AudioComponent != nullptr, "Failed to create test audio component");
if (AudioComponent)
{
AudioComponent->bAutoActivate = false;
AudioComponent->bIsUISound = true; // play while "paused"
AudioComponent->AudioDeviceID = AudioDevice->DeviceID;
AudioComponent->bAllowSpatialization = false;
AudioComponent->SetVolumeMultiplier(1.0f);
if (bAddToRoot)
{
AudioComponent->AddToRoot();
}
AudioComponent->SetSound(Sound);
}
return AudioComponent;
}
return nullptr;
}
} // EngineTestMetaSoundSourcePrivate
DEFINE_LATENT_AUTOMATION_COMMAND_ONE_PARAMETER(FAudioComponentPlayLatentCommand, UAudioComponent*, AudioComponent);
bool FAudioComponentPlayLatentCommand::Update()
{
if (AudioComponent)
{
AudioComponent->Play();
return true;
}
return false;
}
DEFINE_LATENT_AUTOMATION_COMMAND_ONE_PARAMETER(FAudioComponentStopLatentCommand, UAudioComponent*, AudioComponent);
bool FAudioComponentStopLatentCommand::Update()
{
if (AudioComponent)
{
AudioComponent->Stop();
return true;
}
return false;
}
DEFINE_LATENT_AUTOMATION_COMMAND_TWO_PARAMETER(FMetaSoundSourceLatentSetParamsCommand, UAudioComponent*, AudioComponent, TArray<FAudioParameter>, Params);
bool FMetaSoundSourceLatentSetParamsCommand::Update()
{
if (AudioComponent)
{
AudioComponent->SetParameters(MoveTemp(Params));
return true;
}
return false;
}
DEFINE_LATENT_AUTOMATION_COMMAND_THREE_PARAMETER(FMetaSoundSourceBuilderAuditionLatentCommand, UMetaSoundSourceBuilder*, Builder, UAudioComponent*, AudioComponent, bool, bEnableLiveUpdates);
bool FMetaSoundSourceBuilderAuditionLatentCommand::Update()
{
if (Builder && AudioComponent)
{
auto GetComponentSoundClassName = [this]() -> FName
{
if (const USoundBase* InitSound = AudioComponent->GetSound())
{
const UMetaSoundSource* InitMetaSound = CastChecked<UMetaSoundSource>(InitSound);
return InitMetaSound->GetDocumentChecked().RootGraph.Metadata.GetClassName().GetFullName();
}
return { };
};
// This is an inline test to ensure that the first time a builder is auditioned, its generating a new unique MetaSound Class Name.
// Each subsequent call should maintain that name to avoid bloating the FName table/breaking references should this auditioned sound
// be in anyway referenced.
const FName InitClassName = GetComponentSoundClassName();
Builder->Audition(nullptr, AudioComponent, { }, bEnableLiveUpdates);
const FName BuiltClassName = GetComponentSoundClassName();
const bool bInitNameGenerated = InitClassName.IsNone() && !BuiltClassName.IsNone();
const bool bClassNameMaintained = InitClassName == BuiltClassName;
if (bInitNameGenerated || bClassNameMaintained)
{
return true;
}
UE_LOG(LogMetaSound, Error, TEXT("Latent test audition call resulted in generation of a new MetaSound class instead of re-using the existing class name"));
}
return false;
}
DEFINE_LATENT_AUTOMATION_COMMAND_ONE_PARAMETER(FAudioComponentRemoveFromRootLatentCommand, UAudioComponent*, AudioComponent);
bool FAudioComponentRemoveFromRootLatentCommand::Update()
{
if (AudioComponent)
{
AudioComponent->RemoveFromRoot();
return true;
}
return false;
}
DEFINE_LATENT_AUTOMATION_COMMAND_THREE_PARAMETER(FMetaSoundSourceBuilderRemoveNodesLatentCommand, FAutomationTestBase&, Test, UMetaSoundSourceBuilder*, Builder, FMetaSoundNodeHandle, Node);
bool FMetaSoundSourceBuilderRemoveNodesLatentCommand::Update()
{
if (Builder)
{
EMetaSoundBuilderResult Result;
Builder->RemoveNode(Node, Result);
Test.AddErrorIfFalse(Result == EMetaSoundBuilderResult::Succeeded, "Failed to remove node from MetaSound graph");
}
return true;
}
DEFINE_LATENT_AUTOMATION_COMMAND_FOUR_PARAMETER(FMetaSoundSourceBuilderConnectNodesLatentCommand, FAutomationTestBase&, Test, UMetaSoundSourceBuilder*, Builder, FMetaSoundBuilderNodeOutputHandle, Output, FMetaSoundBuilderNodeInputHandle, Input);
bool FMetaSoundSourceBuilderConnectNodesLatentCommand::Update()
{
if (Builder)
{
EMetaSoundBuilderResult Result;
Builder->ConnectNodes(Output, Input, Result);
Test.AddErrorIfFalse(Result == EMetaSoundBuilderResult::Succeeded, TEXT("Failed to connect MetaSound nodes"));
}
return true;
}
// This test creates a MetaSound from the legacy controller document editing system and attempts to play it directly.
IMPLEMENT_SIMPLE_AUTOMATION_TEST(FAudioMetasoundSourceTest, "Audio.Metasound.PlayMetasoundSource", EAutomationTestFlags::EditorContext | EAutomationTestFlags::EngineFilter)
bool FAudioMetasoundSourceTest::RunTest(const FString& Parameters)
{
using namespace EngineTestMetaSoundSourcePrivate;
UMetaSoundSource* MetaSoundSource = NewObject<UMetaSoundSource>(GetTransientPackage(), FName(*LexToString(FGuid::NewGuid())));;
if (ensure(nullptr != MetaSoundSource))
{
MetaSoundSource->SetDocument(CreateMonoSourceDocument());
if (UAudioComponent* AudioComponent = CreateTestComponent(*this, MetaSoundSource))
{
ADD_LATENT_AUTOMATION_COMMAND(FAudioComponentPlayLatentCommand(AudioComponent));
ADD_LATENT_AUTOMATION_COMMAND(FEngineWaitLatentCommand(2.f));
ADD_LATENT_AUTOMATION_COMMAND(FAudioComponentStopLatentCommand(AudioComponent));
ADD_LATENT_AUTOMATION_COMMAND(FEngineWaitLatentCommand(0.5f));
ADD_LATENT_AUTOMATION_COMMAND(FAudioComponentRemoveFromRootLatentCommand(AudioComponent));
}
}
return true;
}
// This test creates a MetaSound source from a SourceBuilder, adds a simple sine tone generator with a connected graph input frequency, and attempts to audition it.
IMPLEMENT_SIMPLE_AUTOMATION_TEST(FAudioMetasoundSourceBuilderTest, "Audio.Metasound.AuditionMetasoundSource", EAutomationTestFlags::EditorContext | EAutomationTestFlags::EngineFilter)
bool FAudioMetasoundSourceBuilderTest::RunTest(const FString& Parameters)
{
using namespace EngineTestMetaSoundPatchBuilderPrivate;
using namespace EngineTestMetaSoundSourcePrivate;
FMetaSoundBuilderNodeInputHandle MonoOutNodeInput;
UMetaSoundSourceBuilder& Builder = CreateMonoSourceSinGenBuilder(*this, nullptr, &MonoOutNodeInput);
Builder.AddToRoot();
if (UAudioComponent* AudioComponent = CreateTestComponent(*this))
{
constexpr bool bEnableLiveUpdate = false;
ADD_LATENT_AUTOMATION_COMMAND(FMetaSoundSourceBuilderAuditionLatentCommand(&Builder, AudioComponent, bEnableLiveUpdate));
ADD_LATENT_AUTOMATION_COMMAND(FEngineWaitLatentCommand(2.f));
ADD_LATENT_AUTOMATION_COMMAND(FAudioComponentStopLatentCommand(AudioComponent));
ADD_LATENT_AUTOMATION_COMMAND(FEngineWaitLatentCommand(0.5f));
ADD_LATENT_AUTOMATION_COMMAND(FBuilderRemoveFromRootLatentCommand(&Builder));
ADD_LATENT_AUTOMATION_COMMAND(FAudioComponentRemoveFromRootLatentCommand(AudioComponent));
return true;
}
return false;
}
// This test creates a MetaSound source from a SourceBuilder, adds a simple sine tone generator with a connected graph input frequency, and attempts to change the frequency and audition it rapidly 100 times.
IMPLEMENT_SIMPLE_AUTOMATION_TEST(FAudioMetasoundSourceBuilderTestSpamAudition, "Audio.Metasound.SpamAuditionMetasoundSource", EAutomationTestFlags::EditorContext | EAutomationTestFlags::EngineFilter)
bool FAudioMetasoundSourceBuilderTestSpamAudition::RunTest(const FString& Parameters)
{
using namespace EngineTestMetaSoundPatchBuilderPrivate;
using namespace EngineTestMetaSoundSourcePrivate;
FMetaSoundBuilderNodeInputHandle MonoOutNodeInput;
FMetaSoundBuilderNodeInputHandle GenInputNodeFreq;
UMetaSoundSourceBuilder& Builder = CreateMonoSourceSinGenBuilder(*this, &GenInputNodeFreq, &MonoOutNodeInput);
Builder.AddToRoot();
if (UAudioComponent* AudioComponent = CreateTestComponent(*this))
{
constexpr bool bEnableLiveUpdate = false;
constexpr int32 NumTrials = 100;
for (int32 Index = 0; Index < NumTrials; ++Index)
{
FMetasoundFrontendLiteral NewValue;
NewValue.Set(FMath::RandRange(220.f, 2200.f));
ADD_LATENT_AUTOMATION_COMMAND(FMetaSoundSourceBuilderSetLiteralLatentCommand(*this, &Builder, GenInputNodeFreq, NewValue));
ADD_LATENT_AUTOMATION_COMMAND(FMetaSoundSourceBuilderAuditionLatentCommand(&Builder, AudioComponent, bEnableLiveUpdate));
ADD_LATENT_AUTOMATION_COMMAND(FEngineWaitLatentCommand(0.05f));
}
ADD_LATENT_AUTOMATION_COMMAND(FAudioComponentStopLatentCommand(AudioComponent));
ADD_LATENT_AUTOMATION_COMMAND(FEngineWaitLatentCommand(0.5f));
ADD_LATENT_AUTOMATION_COMMAND(FBuilderRemoveFromRootLatentCommand(&Builder));
ADD_LATENT_AUTOMATION_COMMAND(FAudioComponentRemoveFromRootLatentCommand(AudioComponent));
return true;
}
return false;
}
// This test exercises auditioning multiple sources, both at the same time and attempting to audition live changes after stopping and restarting an audio component by:
// 1. Creates a MetaSound source from a SourceBuilder
// 2. Adds a simple sine tone generator with a connected graph input frequency
// 3. Auditions the builder via two AudioComponents
// 4. Sets the parameter input for frequency to a different value for the second component
// 5. Disconnects the parameter/graph input and sets the literal on the builder to a new frequency, which is observed on both components
// 6. Stops first the second component then the first.
// 7. Restarts audition of the original AudioComponent (which should continue after all the prior changes)
// 8. Swaps to use a tri tone generator
// 9. Stops original component, completing the test
IMPLEMENT_SIMPLE_AUTOMATION_TEST(FAudioMetasoundSourceBuilderLiveUpdateNode, "Audio.Metasound.LiveUpdateMultipleMetaSoundSources", EAutomationTestFlags::EditorContext | EAutomationTestFlags::EngineFilter)
bool FAudioMetasoundSourceBuilderLiveUpdateNode::RunTest(const FString& Parameters)
{
using namespace EngineTestMetaSoundSourcePrivate;
using namespace Metasound;
using namespace Metasound::Engine;
using namespace Metasound::Frontend;
FMetaSoundBuilderNodeInputHandle GenInputNodeFreq;
FMetaSoundBuilderNodeInputHandle MonoOutNodeInput;
UMetaSoundSourceBuilder& Builder = CreateMonoSourceSinGenBuilder(*this, &GenInputNodeFreq, &MonoOutNodeInput, 440.f);
Builder.AddToRoot();
if (UAudioComponent* AudioComponent = CreateTestComponent(*this))
{
constexpr bool bEnableLiveUpdate = true;
ADD_LATENT_AUTOMATION_COMMAND(FMetaSoundSourceBuilderAuditionLatentCommand(&Builder, AudioComponent, bEnableLiveUpdate));
ADD_LATENT_AUTOMATION_COMMAND(FEngineWaitLatentCommand(0.5f));
// Send commands to more than one component. By setting param to 220.f on the second, listener can hear two
// operators function on separate runtime graphs/generators
if (UAudioComponent* AudioComponent2 = CreateTestComponent(*this))
{
ADD_LATENT_AUTOMATION_COMMAND(FMetaSoundSourceBuilderAuditionLatentCommand(&Builder, AudioComponent2, bEnableLiveUpdate));
ADD_LATENT_AUTOMATION_COMMAND(FEngineWaitLatentCommand(0.5f));
TArray<FAudioParameter> Params { FAudioParameter { "Frequency", 220.0f } };
ADD_LATENT_AUTOMATION_COMMAND(FMetaSoundSourceLatentSetParamsCommand(AudioComponent2, Params));
ADD_LATENT_AUTOMATION_COMMAND(FEngineWaitLatentCommand(2.f));
// Set a literal to ensure live updates still update as expected (nothing should happen until the next step when the edge
// is disconnected, at which point we should hear 880Hz)
FMetasoundFrontendLiteral NewFreq;
NewFreq.Set(880.f);
ADD_LATENT_AUTOMATION_COMMAND(FMetaSoundSourceBuilderSetLiteralLatentCommand(*this, &Builder, GenInputNodeFreq, NewFreq));
ADD_LATENT_AUTOMATION_COMMAND(FEngineWaitLatentCommand(0.5f));
// Remove the edge to the graph input, at which point listener should hear the literal value of 880 via both test components.
ADD_LATENT_AUTOMATION_COMMAND(FMetaSoundSourceBuilderDisconnectInputLatentCommand(*this, &Builder, GenInputNodeFreq));
ADD_LATENT_AUTOMATION_COMMAND(FEngineWaitLatentCommand(1.f));
// Remove the second component, as the rest of the test is working with just the OG component.
ADD_LATENT_AUTOMATION_COMMAND(FAudioComponentStopLatentCommand(AudioComponent2));
ADD_LATENT_AUTOMATION_COMMAND(FAudioComponentRemoveFromRootLatentCommand(AudioComponent2));
}
else
{
return false;
}
// Stop and hear silence
ADD_LATENT_AUTOMATION_COMMAND(FAudioComponentStopLatentCommand(AudioComponent));
ADD_LATENT_AUTOMATION_COMMAND(FEngineWaitLatentCommand(1.f));
// Restart audition to ensure it restarts as expected
ADD_LATENT_AUTOMATION_COMMAND(FMetaSoundSourceBuilderAuditionLatentCommand(&Builder, AudioComponent, bEnableLiveUpdate));
ADD_LATENT_AUTOMATION_COMMAND(FEngineWaitLatentCommand(1.f));
// Disconnect graph audio output from existing sinosc output and connect to added triosc
ADD_LATENT_AUTOMATION_COMMAND(FMetaSoundSourceBuilderCreateAndConnectTriGeneratorNodeLatentCommand(*this, &Builder, MonoOutNodeInput));
ADD_LATENT_AUTOMATION_COMMAND(FEngineWaitLatentCommand(1.f));
ADD_LATENT_AUTOMATION_COMMAND(FAudioComponentStopLatentCommand(AudioComponent));
ADD_LATENT_AUTOMATION_COMMAND(FAudioComponentRemoveFromRootLatentCommand(AudioComponent));
ADD_LATENT_AUTOMATION_COMMAND(FBuilderRemoveFromRootLatentCommand(&Builder));
return true;
}
return false;
}
// This test creates a MetaSound source from a SourceBuilder, adds a simple sine tone generator with a connected graph input frequency, attempts to audition it,
// disconnects frequency input, sets the sinosc frequency literal value to a new value, and finally removes the literal value default to have it return to the
// class default.
IMPLEMENT_SIMPLE_AUTOMATION_TEST(FAudioMetasoundSourceBuilderLiveUpdateLiteral, "Audio.Metasound.LiveUpdateLiteralMetaSoundSource", EAutomationTestFlags::EditorContext | EAutomationTestFlags::EngineFilter)
bool FAudioMetasoundSourceBuilderLiveUpdateLiteral::RunTest(const FString& Parameters)
{
using namespace EngineTestMetaSoundPatchBuilderPrivate;
using namespace EngineTestMetaSoundSourcePrivate;
FMetaSoundBuilderNodeInputHandle MonoOutNodeInput;
FMetaSoundBuilderNodeInputHandle GenNodeFreqInput;
UMetaSoundSourceBuilder& Builder = CreateMonoSourceSinGenBuilder(*this, &GenNodeFreqInput , &MonoOutNodeInput, 220.f);
Builder.AddToRoot();
if (UAudioComponent* AudioComponent = CreateTestComponent(*this))
{
constexpr bool bEnableLiveUpdate = true;
ADD_LATENT_AUTOMATION_COMMAND(FMetaSoundSourceBuilderAuditionLatentCommand(&Builder, AudioComponent, bEnableLiveUpdate));
ADD_LATENT_AUTOMATION_COMMAND(FEngineWaitLatentCommand(0.25f));
// Disconnects freq input node output from sinosc freq input. Initially was set to 220Hz above, and node's default is 440Hz,
// resulting in an octive pitch up.
ADD_LATENT_AUTOMATION_COMMAND(FMetaSoundSourceBuilderDisconnectInputLatentCommand(*this, &Builder, GenNodeFreqInput));
ADD_LATENT_AUTOMATION_COMMAND(FEngineWaitLatentCommand(0.25f));
// Sets literal value on the sinosc freq input to 880Hz, pitching an octive yet again from previous.
FName DataTypeName;
FMetasoundFrontendLiteral NewValue = UMetaSoundBuilderSubsystem::GetChecked().CreateFloatMetaSoundLiteral(880.f, DataTypeName);
AddErrorIfFalse(DataTypeName == Metasound::GetMetasoundDataTypeName<float>(),
"Setting MetaSound Float literal returns non-float DataTypeName.");
ADD_LATENT_AUTOMATION_COMMAND(FMetaSoundSourceBuilderSetLiteralLatentCommand(*this, &Builder, GenNodeFreqInput, NewValue));
ADD_LATENT_AUTOMATION_COMMAND(FEngineWaitLatentCommand(0.25f));
// Removes the literal value on the sinosc freq input set to 880Hz, reverting back to the class literal of 440Hz.
ADD_LATENT_AUTOMATION_COMMAND(FMetaSoundSourceBuilderRemoveNodeDefaultLiteralLatentCommand(*this, &Builder, GenNodeFreqInput));
ADD_LATENT_AUTOMATION_COMMAND(FEngineWaitLatentCommand(0.25f));
ADD_LATENT_AUTOMATION_COMMAND(FAudioComponentStopLatentCommand(AudioComponent));
ADD_LATENT_AUTOMATION_COMMAND(FEngineWaitLatentCommand(0.25f));
ADD_LATENT_AUTOMATION_COMMAND(FAudioComponentRemoveFromRootLatentCommand(AudioComponent));
ADD_LATENT_AUTOMATION_COMMAND(FBuilderRemoveFromRootLatentCommand(&Builder));
return true;
}
return false;
}
// This test creates a MetaSound source from a SourceBuilder, then adds and finally removes an interface using the builder API, and verifies it as well as its members were added to the document.
IMPLEMENT_SIMPLE_AUTOMATION_TEST(FAudioMetasoundSourceBuilderMutateInterface, "Audio.Metasound.MutateInterface", EAutomationTestFlags::EditorContext | EAutomationTestFlags::EngineFilter)
bool FAudioMetasoundSourceBuilderMutateInterface::RunTest(const FString& Parameters)
{
using namespace Audio;
using namespace EngineTestMetaSoundPatchBuilderPrivate;
using namespace EngineTestMetaSoundSourcePrivate;
using namespace Metasound::Frontend;
constexpr EMetaSoundOutputAudioFormat OutputFormat = EMetaSoundOutputAudioFormat::Mono;
constexpr bool bIsOneShot = false;
FInitTestBuilderSourceOutput Output;
UMetaSoundSourceBuilder& Builder = CreateSourceBuilder(*this, EMetaSoundOutputAudioFormat::Mono, bIsOneShot, Output);
Builder.AddToRoot();
EMetaSoundBuilderResult Result;
// Test interface output mutation with oneshot interface
Builder.AddInterface(SourceOneShotInterface::GetVersion().Name, Result);
AddErrorIfFalse(Result == EMetaSoundBuilderResult::Succeeded, "Returned failed state when adding 'OneShot' Interface to MetaSound using AddInterface Builder API call");
Builder.FindGraphOutputNode(SourceOneShotInterface::Outputs::OnFinished, Result);
AddErrorIfFalse(Result == EMetaSoundBuilderResult::Succeeded, "Failed to add 'OnFinished' output to MetaSound using AddInterface Builder API call");
bool bIsDeclared = Builder.InterfaceIsDeclared(SourceOneShotInterface::GetVersion().Name);
AddErrorIfFalse(bIsDeclared, "'OneShot' Interface added but is not member of declaration list on MetaSound asset.");
Builder.RemoveInterface(SourceOneShotInterface::GetVersion().Name, Result);
AddErrorIfFalse(Result == EMetaSoundBuilderResult::Succeeded, "Returned failed state when removing 'OneShot' Interface from MetaSound using RemoveInterface Builder API call");
Builder.FindGraphOutputNode(SourceOneShotInterface::Outputs::OnFinished, Result);
AddErrorIfFalse(Result == EMetaSoundBuilderResult::Failed, "Failed to remove 'OnFinished' output to MetaSound using RemoveInterface Builder API call");
bIsDeclared = Builder.InterfaceIsDeclared(SourceOneShotInterface::GetVersion().Name);
AddErrorIfFalse(!bIsDeclared, "'OneShot' Interface removed but remains member of declaration list on MetaSound asset.");
// Test input mutation with attenuation interface
Builder.AddInterface(AttenuationInterface::Name, Result);
AddErrorIfFalse(Result == EMetaSoundBuilderResult::Succeeded, "Returned failed state when adding 'Attenuation' Interface to MetaSound using AddInterface Builder API call");
Builder.FindGraphInputNode(AttenuationInterface::Inputs::Distance, Result);
AddErrorIfFalse(Result == EMetaSoundBuilderResult::Succeeded, "Failed to add 'Distance' input to MetaSound using AddInterface Builder API call");
bIsDeclared = Builder.InterfaceIsDeclared(AttenuationInterface::Name);
AddErrorIfFalse(bIsDeclared, "'Attenuation' Interface added but is not member of declaration list on MetaSound asset.");
Builder.RemoveInterface(AttenuationInterface::Name, Result);
AddErrorIfFalse(Result == EMetaSoundBuilderResult::Succeeded, "Returned failed state when removing 'Attenuation' Interface from MetaSound using RemoveInterface Builder API call");
Builder.FindGraphInputNode(AttenuationInterface::Inputs::Distance, Result);
AddErrorIfFalse(Result == EMetaSoundBuilderResult::Failed, "Failed to remove 'Distance' input to MetaSound using RemoveInterface Builder API call");
bIsDeclared = Builder.InterfaceIsDeclared(AttenuationInterface::Name);
AddErrorIfFalse(!bIsDeclared, "'Attenuation' Interface removed but remains member of declaration list on MetaSound asset.");
return true;
}
// This test creates a MetaSound source from a SourceBuilder, then adds and connects saw oscillator nodes setting their input freq to a new chromatic tone which cascades up, and finally removes all of the added nodes.
IMPLEMENT_SIMPLE_AUTOMATION_TEST(FAudioMetasoundSourceBuilderAddRemoveNodes, "Audio.Metasound.AddRemoveNodes", EAutomationTestFlags::EditorContext | EAutomationTestFlags::EngineFilter)
bool FAudioMetasoundSourceBuilderAddRemoveNodes::RunTest(const FString& Parameters)
{
using namespace Audio;
using namespace EngineTestMetaSoundPatchBuilderPrivate;
using namespace EngineTestMetaSoundSourcePrivate;
using namespace Metasound::Frontend;
constexpr EMetaSoundOutputAudioFormat OutputFormat = EMetaSoundOutputAudioFormat::Mono;
constexpr bool bIsOneShot = false;
FInitTestBuilderSourceOutput Output;
UMetaSoundSourceBuilder& Builder = CreateSourceBuilder(*this, EMetaSoundOutputAudioFormat::Mono, bIsOneShot, Output);
Builder.AddToRoot();
EMetaSoundBuilderResult Result;
if (UAudioComponent* AudioComponent = CreateTestComponent(*this))
{
constexpr bool bEnableLiveUpdate = true;
ADD_LATENT_AUTOMATION_COMMAND(FMetaSoundSourceBuilderAuditionLatentCommand(&Builder, AudioComponent, bEnableLiveUpdate));
const FName OscType = "Sine";
const TArray<float> ChromaticFreqs
{
293.66,
311.13,
329.63,
349.23,
369.99,
392.00,
415.30,
440.00
};
TArray<FMetaSoundNodeHandle> GenNodes;
for (int32 i = 0; i < 8; ++i)
{
FMetaSoundNodeHandle OscNode = Builder.AddNodeByClassName({ "UE", OscType, "Audio" }, 1, Result);
AddErrorIfFalse(Result == EMetaSoundBuilderResult::Succeeded, "Failed to add osc node to graph");
if (Result == EMetaSoundBuilderResult::Succeeded)
{
GenNodes.Add(MoveTemp(OscNode));
}
}
for (int32 i = 0; i < GenNodes.Num(); ++i)
{
FMetaSoundNodeHandle& OscNode = GenNodes[i];
EMetaSoundBuilderResult ConnectResult;
const FMetaSoundBuilderNodeOutputHandle OscNodeAudioOutput = Builder.FindNodeOutputByName(OscNode, "Audio", ConnectResult);
AddErrorIfFalse(ConnectResult == EMetaSoundBuilderResult::Succeeded && OscNodeAudioOutput.IsSet(), TEXT("Failed to find oscillator node output 'Audio'"));
FMetaSoundBuilderNodeInputHandle InputHandle = Builder.FindNodeInputByName(OscNode, "Frequency", ConnectResult);
AddErrorIfFalse(ConnectResult == EMetaSoundBuilderResult::Succeeded && InputHandle.IsSet(), TEXT("Failed to find oscillator node input 'Frequency'"));
FMetasoundFrontendLiteral Literal;
Literal.Set(ChromaticFreqs[i]);
Builder.SetNodeInputDefault(InputHandle, Literal, ConnectResult);
AddErrorIfFalse(ConnectResult == EMetaSoundBuilderResult::Succeeded && OscNodeAudioOutput.IsSet(), TEXT("Failed to find oscillator node output 'Audio'"));
Builder.FindGraphOutputNode(SourceOneShotInterface::Outputs::OnFinished, Result);
AddErrorIfFalse(Result == EMetaSoundBuilderResult::Failed, "Failed to remove 'OnFinished' output to MetaSound using RemoveInterface Builder API call");
ADD_LATENT_AUTOMATION_COMMAND(FMetaSoundSourceBuilderConnectNodesLatentCommand(*this, &Builder, OscNodeAudioOutput, Output.AudioOutNodeInputs.Last()));
ADD_LATENT_AUTOMATION_COMMAND(FEngineWaitLatentCommand(0.125f));
ADD_LATENT_AUTOMATION_COMMAND(FMetaSoundSourceBuilderRemoveNodesLatentCommand(*this, &Builder, GenNodes[i]));
ADD_LATENT_AUTOMATION_COMMAND(FEngineWaitLatentCommand(0.125f));
}
ADD_LATENT_AUTOMATION_COMMAND(FEngineWaitLatentCommand(1.f));
ADD_LATENT_AUTOMATION_COMMAND(FAudioComponentStopLatentCommand(AudioComponent));
ADD_LATENT_AUTOMATION_COMMAND(FEngineWaitLatentCommand(0.1f));
ADD_LATENT_AUTOMATION_COMMAND(FBuilderRemoveFromRootLatentCommand(&Builder));
ADD_LATENT_AUTOMATION_COMMAND(FAudioComponentRemoveFromRootLatentCommand(AudioComponent));
}
return true;
}
#endif // WITH_DEV_AUTOMATION_TESTS