You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
The generator created/destroyed events get called on the audio thread, so avoid manipulating containers used on the game thread in the event. #rnx #rb phil.popp, aaron.mcleran #preflight 642db4d71d19c0312a39ab12 [CL 24937556 by charlie huguenard in ue5-main branch]
51 lines
1.6 KiB
C++
51 lines
1.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "MetasoundGeneratorHandle.h"
|
|
#include "Subsystems/WorldSubsystem.h"
|
|
|
|
#include "MetasoundOutputSubsystem.generated.h"
|
|
|
|
class UAudioComponent;
|
|
|
|
/**
|
|
* Provides access to a playing Metasound generator's outputs
|
|
*/
|
|
UCLASS()
|
|
class METASOUNDENGINE_API UMetaSoundOutputSubsystem : public UTickableWorldSubsystem
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
public:
|
|
virtual ~UMetaSoundOutputSubsystem() override = default;
|
|
|
|
/**
|
|
* Watch an output on a Metasound playing on a given audio component.
|
|
*
|
|
* @param AudioComponent - The audio component
|
|
* @param OutputName - The user-specified name of the output in the Metasound
|
|
* @param OnOutputValueChanged - The event to fire when the output's value changes
|
|
* @param AnalyzerName - (optional) The name of the analyzer to use on the output, defaults to a passthrough
|
|
* @param AnalyzerOutputName - (optional) The name of the output on the analyzer to watch, defaults to the passthrough output
|
|
* @returns true if the watch setup succeeded, false otherwise
|
|
*/
|
|
UFUNCTION(BlueprintCallable, Category="MetaSoundOutput", meta=(AdvancedDisplay = "3"))
|
|
bool WatchOutput(
|
|
UAudioComponent* AudioComponent,
|
|
FName OutputName,
|
|
const FOnMetasoundOutputValueChanged& OnOutputValueChanged,
|
|
FName AnalyzerName = NAME_None,
|
|
FName AnalyzerOutputName = NAME_None);
|
|
|
|
/** Begin UTickableWorldSubsystem */
|
|
virtual bool IsTickable() const override;
|
|
virtual void Tick(float DeltaTime) override;
|
|
virtual TStatId GetStatId() const override;
|
|
/** End UTickableWorldSubsystem */
|
|
|
|
private:
|
|
UPROPERTY(Transient)
|
|
TArray<TObjectPtr<UMetasoundGeneratorHandle>> TrackedGenerators;
|
|
};
|