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- LevelStreamingPersistenceManager handles persistence of tagged object properties when streaming-out/in levels. - Persistent object properties that are tagged as public can be accessed and modified even when the level is not loaded. #rb patrick.enfedaque, jeanfrancois.dube #jira UE-181695 #preflight 642aef1fc6769c6082bdeeec [CL 24905940 by richard malo in ue5-main branch]
31 lines
658 B
Plaintext
31 lines
658 B
Plaintext
{
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"FileVersion": 3,
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"Version": 1,
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"VersionName": "0.1",
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"FriendlyName": "LevelStreamingPersistence",
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"Description": "Experimental Level Streaming Persistence framework",
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"Category": "",
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"CreatedBy": "Epic Games, Inc.",
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"CreatedByURL": "https://epicgames.com",
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"DocsURL": "",
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"MarketplaceURL": "",
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"SupportURL": "",
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"CanContainContent": false,
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"IsBetaVersion": false,
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"IsExperimentalVersion": true,
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"Installed": false,
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"EnabledByDefault": false,
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"Modules": [
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{
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"Name": "LevelStreamingPersistence",
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"Type": "Runtime",
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"LoadingPhase": "PreLoadingScreen"
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}
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],
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"Plugins": [
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{
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"Name": "StructUtils",
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"Enabled": true
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}
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]
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} |