Files
UnrealEngineUWP/Engine/Plugins/Runtime/LevelStreamingPersistence/LevelStreamingPersistence.uplugin
richard malo 7a564a4d6f - LevelStreamingPersistence experimental plugin
- LevelStreamingPersistenceManager handles persistence of tagged object properties when streaming-out/in levels.
- Persistent object properties that are tagged as public can be accessed and modified even when the level is not loaded.
#rb patrick.enfedaque, jeanfrancois.dube
#jira UE-181695
#preflight 642aef1fc6769c6082bdeeec

[CL 24905940 by richard malo in ue5-main branch]
2023-04-03 22:29:42 -04:00

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{
"FileVersion": 3,
"Version": 1,
"VersionName": "0.1",
"FriendlyName": "LevelStreamingPersistence",
"Description": "Experimental Level Streaming Persistence framework",
"Category": "",
"CreatedBy": "Epic Games, Inc.",
"CreatedByURL": "https://epicgames.com",
"DocsURL": "",
"MarketplaceURL": "",
"SupportURL": "",
"CanContainContent": false,
"IsBetaVersion": false,
"IsExperimentalVersion": true,
"Installed": false,
"EnabledByDefault": false,
"Modules": [
{
"Name": "LevelStreamingPersistence",
"Type": "Runtime",
"LoadingPhase": "PreLoadingScreen"
}
],
"Plugins": [
{
"Name": "StructUtils",
"Enabled": true
}
]
}