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* Ran IWYU on ~170 plugins to remove includes not needed. Public api still keep old includes inside #if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 #preflight 63d09351574ab9cae4670216 #rb none [CL 23844750 by henrik karlsson in ue5-main branch]
31 lines
812 B
C++
31 lines
812 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ThumbnailHelpers.h"
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class AGeometryCacheActor;
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class UGeometryCache;
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class FGeometryCacheThumbnailScene : public FThumbnailPreviewScene
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{
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public:
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/** Constructor */
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FGeometryCacheThumbnailScene();
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/** Sets the static mesh to use in the next CreateView() */
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void SetGeometryCache(UGeometryCache* GeometryCache);
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protected:
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// FThumbnailPreviewScene implementation
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virtual void GetViewMatrixParameters(const float InFOVDegrees, FVector& OutOrigin, float& OutOrbitPitch, float& OutOrbitYaw, float& OutOrbitZoom) const override;
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private:
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/** The static mesh actor used to display all static mesh thumbnails */
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AGeometryCacheActor* PreviewActor;
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};
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#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2
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#include "CoreMinimal.h"
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#endif
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