Files
bryan sefcik 91c57d395e Removed redundant module includes.
#preflight 645d4bf3aa3c584c0b5b3a67

[CL 25435653 by bryan sefcik in ue5-main branch]
2023-05-11 16:48:21 -04:00

54 lines
931 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CommonUIEditor : ModuleRules
{
public CommonUIEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"ApplicationCore",
"Engine",
"PropertyEditor",
"InputCore",
"Slate",
"UMG",
"SlateCore",
"CommonUI",
"EditorWidgets",
"UnrealEd",
"GameplayTags",
"GameplayTagsEditor",
"AssetTools",
"AssetRegistry",
"ToolMenus",
}
);
PrivateIncludePaths.AddRange(
new string[]
{
System.IO.Path.Combine(GetModuleDirectory("CommonUI"), "Private"),
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"DataTableEditor",
}
);
PublicIncludePaths.AddRange(
new string[]
{
}
);
}
}