You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#fyi Joe.Kirchoff Original CL Desc ----------------------------------------------------------------- Resolve several module public include paths not using references #rnx #jira none [CL 26559112 by joe kirchoff in 5.3 branch]
32 lines
640 B
C#
32 lines
640 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
using EpicGames.Core;
|
|
using System.IO;
|
|
using UnrealBuildTool;
|
|
|
|
public class AndroidDeviceProfileCommandlets : ModuleRules
|
|
{
|
|
public AndroidDeviceProfileCommandlets(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
PublicIncludePaths.Add("Developer/Android/AndroidDeviceDetection/Public");
|
|
|
|
PublicDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"Core",
|
|
"CoreUObject",
|
|
}
|
|
);
|
|
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"Engine",
|
|
"Json",
|
|
"JsonUtilities",
|
|
"AndroidDeviceProfileSelector",
|
|
"PIEPreviewDeviceSpecification"
|
|
}
|
|
);
|
|
}
|
|
}
|