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5.3
UnrealEngineUWP/Engine/Plugins/Messaging
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jason walter 2e21435770 Add support for meshing networks. When enabled, the a newly discovered node will be shared with existing nodes connected to the UDP layer. This feature has to be enabled via a setting and designed for Multi-user networks where some topology information is pre-shared on switchboard launch. This initial sharing will allow editors to completely mesh together without having to know the editor endpoint id, which is typically auto assigned a port.
#jira UE-183466
#rb alejandro.arango, zach.brockway

[CL 26693344 by jason walter in 5.3 branch]
2023-07-28 20:13:20 -04:00
..
MessagingDebugger
Remove unnecessary Public and Private entries for the current module being added to PublicIncludePaths or PrivateIncludePaths
2023-02-20 20:22:44 -05:00
TcpMessaging
Optimized out more private modules includes and dependencies.
2023-05-15 16:26:12 -04:00
UdpMessaging
Add support for meshing networks. When enabled, the a newly discovered node will be shared with existing nodes connected to the UDP layer. This feature has to be enabled via a setting and designed for Multi-user networks where some topology information is pre-shared on switchboard launch. This initial sharing will allow editors to completely mesh together without having to know the editor endpoint id, which is typically auto assigned a port.
2023-07-28 20:13:20 -04:00
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