Files
UnrealEngineUWP/Engine/Plugins/EnhancedInput/EnhancedInput.uplugin
ben hoffman 023dd261b4 Make the Enhanced Input BP node module PreDefault instead of Default. This fixes a bug where enhanced input nodes would sometimes not be loaded in template C++ projects.
#jira UE-195671
#rb dan.oconnor
#rb ben.zeigler
#lockdown julien.marchand

#[robomerge][bot5] -FNMain

#ushell-cherrypick of 28046450 by ben.hoffman

[CL 28622130 by ben hoffman in 5.3 branch]
2023-10-10 11:48:59 -04:00

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{
"FileVersion": 3,
"Version": 1,
"VersionName": "1.0",
"FriendlyName": "Enhanced Input",
"Description": "Input handling that allows for contextual and dynamic mappings.",
"Category": "Input",
"CreatedBy": "Epic Games, Inc.",
"CreatedByURL": "https://epicgames.com",
"DocsURL": "https://docs.unrealengine.com/en-US/enhanced-input-in-unreal-engine/",
"MarketplaceURL": "",
"SupportURL": "",
"EnabledByDefault": true,
"CanContainContent": false,
"IsBetaVersion": false,
"Installed": false,
"Modules": [
{
"Name": "EnhancedInput",
"Type": "Runtime",
"LoadingPhase": "PreDefault"
},
{
"Name": "InputBlueprintNodes",
"Type": "UncookedOnly",
"LoadingPhase": "PreDefault"
},
{
"Name": "InputEditor",
"Type": "Editor",
"LoadingPhase": "Default"
}
]
}