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* Ran IWYU on all private code in the plugins under this folder. #preflight 63bbb322c45a2c81e0673a9c #rb chris.waters [CL 23631839 by henrik karlsson in ue5-main branch]
22 lines
705 B
C++
22 lines
705 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Engine/ObjectLibrary.h"
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#include "AssetDefinitionDefault.h"
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#include "AssetDefinition_ObjectLibrary.generated.h"
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UCLASS()
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class UAssetDefinition_ObjectLibrary : public UAssetDefinitionDefault
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{
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GENERATED_BODY()
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public:
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// UAssetDefinition Begin
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virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_ObjectLibrary", "Object Library"); }
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virtual FLinearColor GetAssetColor() const override { return FLinearColor(FColor(255, 63, 108)); }
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virtual TSoftClassPtr<UObject> GetAssetClass() const override { return UObjectLibrary::StaticClass(); }
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// UAssetDefinition End
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};
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