Files
sara schvartzman edf3f05c9d RigVM: Move most of the functionality from ControlRigEditor to RigVMEditor
#rb na
#jira UE-180111
#p4v-cherrypick 26307242

[CL 26541122 by sara schvartzman in 5.3 branch]
2023-07-24 08:41:43 -04:00

52 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/WeakObjectPtrTemplates.h"
#include "EdGraph/EdGraphNodeUtils.h"
#include "K2Node.h"
#include "UObject/SoftObjectPath.h"
#include "EdGraphSchema_K2.h"
#include "RigVMModel/RigVMGraph.h"
#include "EdGraph/RigVMEdGraphNode.h"
#include "ControlRigGraphNode.generated.h"
class FBlueprintActionDatabaseRegistrar;
class UEdGraph;
struct FSlateIcon;
class UControlRigBlueprint;
/** Base class for animation ControlRig-related nodes */
UCLASS()
class CONTROLRIGDEVELOPER_API UControlRigGraphNode : public URigVMEdGraphNode
{
GENERATED_BODY()
friend class FControlRigGraphNodeDetailsCustomization;
friend class FControlRigBlueprintCompilerContext;
friend class UControlRigGraph;
friend class UControlRigGraphSchema;
friend class UControlRigBlueprint;
friend class FControlRigGraphTraverser;
friend class FControlRigGraphPanelPinFactory;
friend class FControlRigEditor;
friend class SControlRigGraphPinCurveFloat;
public:
UControlRigGraphNode();
private:
friend class SRigVMGraphNode;
friend class FControlRigArgumentLayout;
friend class FControlRigGraphDetails;
friend class UControlRigTemplateNodeSpawner;
friend class UControlRigArrayNodeSpawner;
friend class UControlRigIfNodeSpawner;
friend class UControlRigSelectNodeSpawner;
};