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#jira UE-114826 #rb na Changing Control Rig plugin directory from Engine/Plugins/Experimental/ControlRig to Engine/Plugins/Animation/ControlRig [CL 16658308 by Helge Mathee in ue5-main branch]
18 lines
482 B
C++
18 lines
482 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Modules/ModuleInterface.h"
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DECLARE_LOG_CATEGORY_EXTERN(LogControlRigDeveloper, Log, All);
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class IControlRigDeveloperModule : public IModuleInterface
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{
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public:
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virtual void RegisterPinTypeColor(UStruct* Struct, const FLinearColor Color) = 0;
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virtual void UnRegisterPinTypeColor(UStruct* Struct) = 0;
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virtual const FLinearColor* FindPinTypeColor(UStruct* Struct) const = 0;
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};
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