You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
61 lines
2.4 KiB
C++
61 lines
2.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "AnimGraphNode_CustomProperty.h"
|
|
#include "AnimNode_ControlRig.h"
|
|
#include "SSearchableComboBox.h"
|
|
#include "AnimGraphNode_ControlRig.generated.h"
|
|
|
|
struct FRigVMVariableMappingInfo;
|
|
|
|
UCLASS(MinimalAPI)
|
|
class UAnimGraphNode_ControlRig : public UAnimGraphNode_CustomProperty
|
|
{
|
|
GENERATED_UCLASS_BODY()
|
|
|
|
UPROPERTY(EditAnywhere, Category = Settings)
|
|
FAnimNode_ControlRig Node;
|
|
|
|
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
|
|
virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
|
|
virtual void PostReconstructNode() override;
|
|
|
|
private:
|
|
// UEdGraphNode interface
|
|
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
|
|
virtual void CustomizePinData(UEdGraphPin* Pin, FName SourcePropertyName, int32 ArrayIndex) const override;
|
|
virtual FText GetTooltipText() const override;
|
|
|
|
virtual FAnimNode_CustomProperty* GetCustomPropertyNode() override { return &Node; }
|
|
virtual const FAnimNode_CustomProperty* GetCustomPropertyNode() const override { return &Node; }
|
|
|
|
// property related things
|
|
void GetVariables(bool bInput, TMap<FName, FRigVMExternalVariable>& OutParameters) const;
|
|
|
|
TMap<FName, FRigVMExternalVariable> InputVariables;
|
|
TMap<FName, FRigVMExternalVariable> OutputVariables;
|
|
|
|
void RebuildExposedProperties();
|
|
virtual void CreateCustomPins(TArray<UEdGraphPin*>* OldPins) override;
|
|
virtual void ValidateAnimNodeDuringCompilation(USkeleton* ForSkeleton, FCompilerResultsLog& MessageLog) override;
|
|
|
|
// pin option related
|
|
bool IsPropertyExposeEnabled(FName PropertyName) const;
|
|
ECheckBoxState IsPropertyExposed(FName PropertyName) const;
|
|
void OnPropertyExposeCheckboxChanged(ECheckBoxState NewState, FName PropertyName);
|
|
|
|
#if WITH_EDITOR
|
|
// SRigVMVariableMappingWidget related
|
|
void OnVariableMappingChanged(const FName& PathName, const FName& Curve, bool bInput);
|
|
FName GetVariableMapping(const FName& PathName, bool bInput);
|
|
void GetAvailableMapping(const FName& PathName, TArray<FName>& OutArray, bool bInput);
|
|
void CreateVariableMapping(const FString& FilteredText, TArray< TSharedPtr<FRigVMVariableMappingInfo> >& OutArray, bool bInput);
|
|
#endif
|
|
|
|
bool IsAvailableToMapToCurve(const FName& PropertyName, bool bInput) const;
|
|
bool IsInputProperty(const FName& PropertyName) const;
|
|
FRigControlElement* FindControlElement(const FName& InControlName) const;
|
|
};
|
|
|