Files
helge mathee e1721b8fbd RigVMEditor: Allow to identify node, pin and connection factories
#rb sara.schvartzman
#jira UE-191665

[CL 26741434 by helge mathee in 5.3 branch]
2023-08-01 11:51:28 -04:00

1413 lines
42 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ControlRigBlueprint.h"
#include "RigVMBlueprintGeneratedClass.h"
#include "EdGraph/EdGraph.h"
#include "EdGraphNode_Comment.h"
#include "Engine/SkeletalMesh.h"
#include "BlueprintActionDatabaseRegistrar.h"
#include "ControlRig.h"
#include "Graph/ControlRigGraph.h"
#include "Graph/ControlRigGraphSchema.h"
#include "UObject/ObjectSaveContext.h"
#include "UObject/UObjectGlobals.h"
#include "ControlRigObjectVersion.h"
#include "BlueprintCompilationManager.h"
#include "RigVMCompiler/RigVMCompiler.h"
#include "RigVMCore/RigVMRegistry.h"
#include "Units/Execution/RigUnit_BeginExecution.h"
#include "Units/Hierarchy/RigUnit_SetBoneTransform.h"
#include "AssetRegistry/AssetRegistryModule.h"
#include "RigVMPythonUtils.h"
#include "RigVMTypeUtils.h"
#include "RigVMModel/Nodes/RigVMAggregateNode.h"
#include "Rigs/RigControlHierarchy.h"
#include "Settings/ControlRigSettings.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(ControlRigBlueprint)
#if WITH_EDITOR
#include "IControlRigEditorModule.h"
#include "Kismet2/WatchedPin.h"
#include "Kismet2/BlueprintEditorUtils.h"
#include "Editor/UnrealEdEngine.h"
#include "Editor/Transactor.h"
#include "CookOnTheSide/CookOnTheFlyServer.h"
#endif//WITH_EDITOR
#define LOCTEXT_NAMESPACE "ControlRigBlueprint"
TArray<UControlRigBlueprint*> UControlRigBlueprint::sCurrentlyOpenedRigBlueprints;
#if WITH_EDITOR
const FName UControlRigBlueprint::ControlRigPanelNodeFactoryName(TEXT("FControlRigGraphPanelPinFactory"));
#endif
UControlRigBlueprint::UControlRigBlueprint(const FObjectInitializer& ObjectInitializer)
: URigVMBlueprint(ObjectInitializer)
{
#if WITH_EDITORONLY_DATA
GizmoLibrary_DEPRECATED = nullptr;
ShapeLibraries.Add(UControlRigSettings::Get()->DefaultShapeLibrary);
#endif
Validator = ObjectInitializer.CreateDefaultSubobject<UControlRigValidator>(this, TEXT("ControlRigValidator"));
DebugBoneRadius = 1.f;
bExposesAnimatableControls = false;
Hierarchy = CreateDefaultSubobject<URigHierarchy>(TEXT("Hierarchy"));
URigHierarchyController* Controller = Hierarchy->GetController(true);
// give BP a chance to propagate hierarchy changes to available control rig instances
Controller->OnModified().AddUObject(this, &UControlRigBlueprint::HandleHierarchyModified);
if(GetClass() == UControlRigBlueprint::StaticClass())
{
CommonInitialization(ObjectInitializer);
}
}
UControlRigBlueprint::UControlRigBlueprint()
{
}
UClass* UControlRigBlueprint::RegenerateClass(UClass* ClassToRegenerate, UObject* PreviousCDO)
{
UClass* Result = Super::RegenerateClass(ClassToRegenerate, PreviousCDO);
Hierarchy->CleanupInvalidCaches();
PropagateHierarchyFromBPToInstances();
return Result;
}
bool UControlRigBlueprint::RequiresForceLoadMembers(UObject* InObject) const
{
// old assets don't support preload filtering
if (GetLinkerCustomVersion(FControlRigObjectVersion::GUID) < FControlRigObjectVersion::RemoveParameters)
{
return UBlueprint::RequiresForceLoadMembers(InObject);
}
return Super::RequiresForceLoadMembers(InObject);
}
void UControlRigBlueprint::PostEditChangeChainProperty(FPropertyChangedChainEvent& PropertyChangedEvent)
{
Super::PostEditChangeChainProperty(PropertyChangedEvent);
// Propagate shape libraries
if (PropertyChangedEvent.Property && PropertyChangedEvent.Property->GetFName() == GET_MEMBER_NAME_CHECKED(UControlRigBlueprint, ShapeLibraries))
{
URigVMBlueprintGeneratedClass* RigClass = GetRigVMBlueprintGeneratedClass();
UControlRig* CDO = Cast<UControlRig>(RigClass->GetDefaultObject(false /* create if needed */));
TArray<UObject*> ArchetypeInstances;
CDO->GetArchetypeInstances(ArchetypeInstances);
ArchetypeInstances.Add(CDO);
// Propagate libraries to archetypes
for (UObject* Instance : ArchetypeInstances)
{
if (UControlRig* InstanceRig = Cast<UControlRig>(Instance))
{
InstanceRig->ShapeLibraries = ShapeLibraries;
}
}
}
}
UClass* UControlRigBlueprint::GetControlRigClass()
{
return GetRigVMHostClass();
}
USkeletalMesh* UControlRigBlueprint::GetPreviewMesh() const
{
DECLARE_SCOPE_HIERARCHICAL_COUNTER_FUNC()
#if WITH_EDITORONLY_DATA
if (!PreviewSkeletalMesh.IsValid())
{
(void)PreviewSkeletalMesh.LoadSynchronous();
}
return PreviewSkeletalMesh.Get();
#else
return nullptr;
#endif
}
void UControlRigBlueprint::SetPreviewMesh(USkeletalMesh* PreviewMesh, bool bMarkAsDirty/*=true*/)
{
#if WITH_EDITORONLY_DATA
if(bMarkAsDirty)
{
Modify();
}
PreviewSkeletalMesh = PreviewMesh;
#endif
}
void UControlRigBlueprint::Serialize(FArchive& Ar)
{
RigVMClient.SetOuterClientHost(this, GET_MEMBER_NAME_CHECKED(UControlRigBlueprint, RigVMClient));
Super::Serialize(Ar);
if(Ar.IsObjectReferenceCollector())
{
Ar.UsingCustomVersion(FControlRigObjectVersion::GUID);
#if WITH_EDITORONLY_DATA
if (Ar.IsCooking() && ReferencedObjectPathsStored)
{
for (FSoftObjectPath ObjectPath : ReferencedObjectPaths)
{
ObjectPath.Serialize(Ar);
}
}
else
#endif
{
TArray<IRigVMGraphFunctionHost*> ReferencedFunctionHosts = GetReferencedFunctionHosts(false);
for(IRigVMGraphFunctionHost* ReferencedFunctionHost : ReferencedFunctionHosts)
{
if (URigVMBlueprintGeneratedClass* BPGeneratedClass = Cast<URigVMBlueprintGeneratedClass>(ReferencedFunctionHost))
{
Ar << BPGeneratedClass;
}
}
for(const TSoftObjectPtr<UControlRigShapeLibrary>& ShapeLibraryPtr : ShapeLibraries)
{
if(ShapeLibraryPtr.IsValid())
{
UControlRigShapeLibrary* ShapeLibrary = ShapeLibraryPtr.Get();
Ar << ShapeLibrary;
}
}
}
}
if(Ar.IsLoading())
{
if(Model_DEPRECATED || FunctionLibrary_DEPRECATED)
{
TGuardValue<bool> DisableClientNotifs(RigVMClient.bSuspendNotifications, true);
RigVMClient.SetFromDeprecatedData(Model_DEPRECATED, FunctionLibrary_DEPRECATED);
}
}
}
void UControlRigBlueprint::PreSave(FObjectPreSaveContext ObjectSaveContext)
{
Super::PreSave(ObjectSaveContext);
bExposesAnimatableControls = false;
Hierarchy->ForEach<FRigControlElement>([this](FRigControlElement* ControlElement) -> bool
{
if (Hierarchy->IsAnimatable(ControlElement))
{
bExposesAnimatableControls = true;
return false;
}
return true;
});
}
void UControlRigBlueprint::PostLoad()
{
Super::PostLoad();
{
#if WITH_EDITOR
// correct the offset transforms
if (GetLinkerCustomVersion(FControlRigObjectVersion::GUID) < FControlRigObjectVersion::ControlOffsetTransform)
{
HierarchyContainer_DEPRECATED.ControlHierarchy.PostLoad();
if (HierarchyContainer_DEPRECATED.ControlHierarchy.Num() > 0)
{
MarkDirtyDuringLoad();
}
for (FRigControl& Control : HierarchyContainer_DEPRECATED.ControlHierarchy)
{
const FTransform PreviousOffsetTransform = Control.GetTransformFromValue(ERigControlValueType::Initial);
Control.OffsetTransform = PreviousOffsetTransform;
Control.InitialValue = Control.Value;
if (Control.ControlType == ERigControlType::Transform)
{
Control.InitialValue = FRigControlValue::Make<FTransform>(FTransform::Identity);
}
else if (Control.ControlType == ERigControlType::TransformNoScale)
{
Control.InitialValue = FRigControlValue::Make<FTransformNoScale>(FTransformNoScale::Identity);
}
else if (Control.ControlType == ERigControlType::EulerTransform)
{
Control.InitialValue = FRigControlValue::Make<FEulerTransform>(FEulerTransform::Identity);
}
}
}
// convert the hierarchy from V1 to V2
if (GetLinkerCustomVersion(FControlRigObjectVersion::GUID) < FControlRigObjectVersion::RigHierarchyV2)
{
Modify();
TGuardValue<bool> SuspendNotifGuard(Hierarchy->GetSuspendNotificationsFlag(), true);
Hierarchy->Reset();
GetHierarchyController()->ImportFromHierarchyContainer(HierarchyContainer_DEPRECATED, false);
}
// perform backwards compat value upgrades
TArray<URigVMGraph*> GraphsToValidate = GetAllModels();
for (int32 GraphIndex = 0; GraphIndex < GraphsToValidate.Num(); GraphIndex++)
{
URigVMGraph* GraphToValidate = GraphsToValidate[GraphIndex];
if(GraphToValidate == nullptr)
{
continue;
}
for(URigVMNode* Node : GraphToValidate->GetNodes())
{
TArray<URigVMPin*> Pins = Node->GetAllPinsRecursively();
for(URigVMPin* Pin : Pins)
{
if(Pin->GetCPPTypeObject() == StaticEnum<ERigElementType>())
{
if(Pin->GetDefaultValue() == TEXT("Space"))
{
if(URigVMController* Controller = GetController(GraphToValidate))
{
FRigVMControllerNotifGuard NotifGuard(Controller, true);
Controller->SetPinDefaultValue(Pin->GetPinPath(), TEXT("Null"), false, false, false);
}
}
}
}
}
}
#endif
}
// upgrade the gizmo libraries to shape libraries
if(!GizmoLibrary_DEPRECATED.IsNull() || GetLinkerCustomVersion(FControlRigObjectVersion::GUID) < FControlRigObjectVersion::RenameGizmoToShape)
{
// if it's an older file and it doesn't have the GizmoLibrary stored,
// refer to the previous default.
ShapeLibraries.Reset();
if(!GizmoLibrary_DEPRECATED.IsNull())
{
ShapeLibrariesToLoadOnPackageLoaded.Add(GizmoLibrary_DEPRECATED.ToString());
}
else
{
static const FString DefaultGizmoLibraryPath = TEXT("/ControlRig/Controls/DefaultGizmoLibrary.DefaultGizmoLibrary");
ShapeLibrariesToLoadOnPackageLoaded.Add(DefaultGizmoLibraryPath);
}
URigVMBlueprintGeneratedClass* RigClass = GetRigVMBlueprintGeneratedClass();
UControlRig* CDO = Cast<UControlRig>(RigClass->GetDefaultObject(false /* create if needed */));
TArray<UObject*> ArchetypeInstances;
CDO->GetArchetypeInstances(ArchetypeInstances);
ArchetypeInstances.Insert(CDO, 0);
for (UObject* Instance : ArchetypeInstances)
{
if (UControlRig* InstanceRig = Cast<UControlRig>(Instance))
{
InstanceRig->ShapeLibraries.Reset();
InstanceRig->GizmoLibrary_DEPRECATED.Reset();
}
}
}
}
#if WITH_EDITOR
void UControlRigBlueprint::HandlePackageDone()
{
if (ShapeLibrariesToLoadOnPackageLoaded.Num() > 0)
{
for(const FString& ShapeLibraryToLoadOnPackageLoaded : ShapeLibrariesToLoadOnPackageLoaded)
{
ShapeLibraries.Add(LoadObject<UControlRigShapeLibrary>(nullptr, *ShapeLibraryToLoadOnPackageLoaded));
}
URigVMBlueprintGeneratedClass* RigClass = GetRigVMBlueprintGeneratedClass();
UControlRig* CDO = Cast<UControlRig>(RigClass->GetDefaultObject(false /* create if needed */));
TArray<UObject*> ArchetypeInstances;
CDO->GetArchetypeInstances(ArchetypeInstances);
ArchetypeInstances.Insert(CDO, 0);
for (UObject* Instance : ArchetypeInstances)
{
if (UControlRig* InstanceRig = Cast<UControlRig>(Instance))
{
InstanceRig->ShapeLibraries = ShapeLibraries;
}
}
ShapeLibrariesToLoadOnPackageLoaded.Reset();
}
PropagateHierarchyFromBPToInstances();
Super::HandlePackageDone();
}
#endif
UClass* UControlRigBlueprint::GetRigVMEdGraphNodeClass() const
{
return UControlRigGraphNode::StaticClass();
}
UClass* UControlRigBlueprint::GetRigVMEdGraphSchemaClass() const
{
return UControlRigGraphSchema::StaticClass();
}
UClass* UControlRigBlueprint::GetRigVMEdGraphClass() const
{
return UControlRigGraph::StaticClass();
}
UClass* UControlRigBlueprint::GetRigVMEditorSettingsClass() const
{
return UControlRigEditorSettings::StaticClass();
}
#if WITH_EDITOR
const FName& UControlRigBlueprint::GetPanelPinFactoryName() const
{
return ControlRigPanelNodeFactoryName;
}
IRigVMEditorModule* UControlRigBlueprint::GetEditorModule() const
{
return &IControlRigEditorModule::Get();
}
#endif
TArray<FString> UControlRigBlueprint::GeneratePythonCommands(const FString InNewBlueprintName)
{
TArray<FString> InternalCommands;
InternalCommands.Add(TEXT("import unreal"));
InternalCommands.Add(TEXT("unreal.load_module('ControlRigDeveloper')"));
InternalCommands.Add(TEXT("factory = unreal.ControlRigBlueprintFactory"));
InternalCommands.Add(FString::Printf(TEXT("blueprint = factory.create_new_control_rig_asset(desired_package_path = '%s')"), *InNewBlueprintName));
InternalCommands.Add(TEXT("hierarchy = blueprint.hierarchy"));
InternalCommands.Add(TEXT("hierarchy_controller = hierarchy.get_controller()"));
// Hierarchy
InternalCommands.Append(Hierarchy->GetController(true)->GeneratePythonCommands());
#if WITH_EDITORONLY_DATA
const FString PreviewMeshPath = GetPreviewMesh()->GetPathName();
InternalCommands.Add(FString::Printf(TEXT("blueprint.set_preview_mesh(unreal.load_object(name='%s', outer=None))"),
*PreviewMeshPath));
#endif
InternalCommands.Append(Super::GeneratePythonCommands(InNewBlueprintName));
return InternalCommands;
}
void UControlRigBlueprint::GetTypeActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const
{
DECLARE_SCOPE_HIERARCHICAL_COUNTER_FUNC()
IControlRigEditorModule::Get().GetTypeActions((UControlRigBlueprint*)this, ActionRegistrar);
}
void UControlRigBlueprint::GetInstanceActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const
{
DECLARE_SCOPE_HIERARCHICAL_COUNTER_FUNC()
IControlRigEditorModule::Get().GetInstanceActions((UControlRigBlueprint*)this, ActionRegistrar);
}
void UControlRigBlueprint::PostTransacted(const FTransactionObjectEvent& TransactionEvent)
{
DECLARE_SCOPE_HIERARCHICAL_COUNTER_FUNC()
Super::PostTransacted(TransactionEvent);
if (TransactionEvent.GetEventType() == ETransactionObjectEventType::UndoRedo)
{
TArray<FName> PropertiesChanged = TransactionEvent.GetChangedProperties();
if (PropertiesChanged.Contains(GET_MEMBER_NAME_CHECKED(UControlRigBlueprint, Hierarchy)))
{
int32 TransactionIndex = GEditor->Trans->FindTransactionIndex(TransactionEvent.GetTransactionId());
const FTransaction* Transaction = GEditor->Trans->GetTransaction(TransactionIndex);
if (Transaction->GetTitle().BuildSourceString() == TEXT("Transform Gizmo"))
{
PropagatePoseFromBPToInstances();
return;
}
PropagateHierarchyFromBPToInstances();
// make sure the bone name list is up 2 date for the editor graph
for (UEdGraph* Graph : UbergraphPages)
{
UControlRigGraph* RigGraph = Cast<UControlRigGraph>(Graph);
if (RigGraph == nullptr)
{
continue;
}
RigGraph->CacheNameLists(Hierarchy, &DrawContainer, ShapeLibraries);
}
RequestAutoVMRecompilation();
(void)MarkPackageDirty();
}
if (PropertiesChanged.Contains(GET_MEMBER_NAME_CHECKED(UControlRigBlueprint, DrawContainer)))
{
PropagateDrawInstructionsFromBPToInstances();
}
}
}
void UControlRigBlueprint::PostDuplicate(bool bDuplicateForPIE)
{
Super::PostDuplicate(bDuplicateForPIE);
if (URigHierarchyController* Controller = Hierarchy->GetController(true))
{
Controller->OnModified().RemoveAll(this);
Controller->OnModified().AddUObject(this, &UControlRigBlueprint::HandleHierarchyModified);
}
}
TArray<UControlRigBlueprint*> UControlRigBlueprint::GetCurrentlyOpenRigBlueprints()
{
return sCurrentlyOpenedRigBlueprints;
}
#if WITH_EDITOR
const FControlRigShapeDefinition* UControlRigBlueprint::GetControlShapeByName(const FName& InName) const
{
TMap<FString, FString> LibraryNameMap;
if(UControlRig* ControlRig = Cast<UControlRig>(GetObjectBeingDebugged()))
{
LibraryNameMap = ControlRig->ShapeLibraryNameMap;
}
return UControlRigShapeLibrary::GetShapeByName(InName, ShapeLibraries, LibraryNameMap);
}
FName UControlRigBlueprint::AddTransientControl(URigVMPin* InPin)
{
TUniquePtr<FControlValueScope> ValueScope;
if (!UControlRigEditorSettings::Get()->bResetControlsOnPinValueInteraction) // if we need to retain the controls
{
ValueScope = MakeUnique<FControlValueScope>(this);
}
// for now we only allow one pin control at the same time
ClearTransientControls();
URigVMBlueprintGeneratedClass* RigClass = GetRigVMBlueprintGeneratedClass();
UControlRig* CDO = Cast<UControlRig>(RigClass->GetDefaultObject(true /* create if needed */));
FRigElementKey SpaceKey;
FTransform OffsetTransform = FTransform::Identity;
if (URigVMUnitNode* UnitNode = Cast<URigVMUnitNode>(InPin->GetPinForLink()->GetNode()))
{
if (TSharedPtr<FStructOnScope> DefaultStructScope = UnitNode->ConstructStructInstance())
{
FRigUnit* DefaultStruct = (FRigUnit*)DefaultStructScope->GetStructMemory();
FString PinPath = InPin->GetPinForLink()->GetPinPath();
FString Left, Right;
if (URigVMPin::SplitPinPathAtStart(PinPath, Left, Right))
{
SpaceKey = DefaultStruct->DetermineSpaceForPin(Right, Hierarchy);
URigHierarchy* RigHierarchy = Hierarchy;
// use the active rig instead of the CDO rig because we want to access the evaluation result of the rig graph
// to calculate the offset transform, for example take a look at RigUnit_ModifyTransform
if (UControlRig* RigBeingDebugged = Cast<UControlRig>(GetObjectBeingDebugged()))
{
RigHierarchy = RigBeingDebugged->GetHierarchy();
}
OffsetTransform = DefaultStruct->DetermineOffsetTransformForPin(Right, RigHierarchy);
}
}
}
FName ReturnName = NAME_None;
TArray<UObject*> ArchetypeInstances;
CDO->GetArchetypeInstances(ArchetypeInstances);
for (UObject* ArchetypeInstance : ArchetypeInstances)
{
UControlRig* InstancedControlRig = Cast<UControlRig>(ArchetypeInstance);
if (InstancedControlRig)
{
FName ControlName = InstancedControlRig->AddTransientControl(InPin, SpaceKey, OffsetTransform);
if (ReturnName == NAME_None)
{
ReturnName = ControlName;
}
}
}
return ReturnName;
}
FName UControlRigBlueprint::RemoveTransientControl(URigVMPin* InPin)
{
TUniquePtr<FControlValueScope> ValueScope;
if (!UControlRigEditorSettings::Get()->bResetControlsOnPinValueInteraction) // if we need to retain the controls
{
ValueScope = MakeUnique<FControlValueScope>(this);
}
URigVMBlueprintGeneratedClass* RigClass = GetRigVMBlueprintGeneratedClass();
UControlRig* CDO = Cast<UControlRig>(RigClass->GetDefaultObject(true /* create if needed */));
FName RemovedName = NAME_None;
TArray<UObject*> ArchetypeInstances;
CDO->GetArchetypeInstances(ArchetypeInstances);
for (UObject* ArchetypeInstance : ArchetypeInstances)
{
UControlRig* InstancedControlRig = Cast<UControlRig>(ArchetypeInstance);
if (InstancedControlRig)
{
FName Name = InstancedControlRig->RemoveTransientControl(InPin);
if (RemovedName == NAME_None)
{
RemovedName = Name;
}
}
}
return RemovedName;
}
FName UControlRigBlueprint::AddTransientControl(const FRigElementKey& InElement)
{
TUniquePtr<FControlValueScope> ValueScope;
if (!UControlRigEditorSettings::Get()->bResetControlsOnPinValueInteraction) // if we need to retain the controls
{
ValueScope = MakeUnique<FControlValueScope>(this);
}
URigVMBlueprintGeneratedClass* RigClass = GetRigVMBlueprintGeneratedClass();
UControlRig* CDO = Cast<UControlRig>(RigClass->GetDefaultObject(true /* create if needed */));
FName ReturnName = NAME_None;
TArray<UObject*> ArchetypeInstances;
CDO->GetArchetypeInstances(ArchetypeInstances);
// hierarchy transforms will be reset when ClearTransientControls() is called,
// so to retain any bone transform modifications we have to save them
TMap<UObject*, FTransform> SavedElementLocalTransforms;
for (UObject* ArchetypeInstance : ArchetypeInstances)
{
UControlRig* InstancedControlRig = Cast<UControlRig>(ArchetypeInstance);
if (InstancedControlRig)
{
if (InstancedControlRig->DynamicHierarchy)
{
SavedElementLocalTransforms.FindOrAdd(InstancedControlRig) = InstancedControlRig->DynamicHierarchy->GetLocalTransform(InElement);
}
}
}
// for now we only allow one pin control at the same time
ClearTransientControls();
for (UObject* ArchetypeInstance : ArchetypeInstances)
{
UControlRig* InstancedControlRig = Cast<UControlRig>(ArchetypeInstance);
if (InstancedControlRig)
{
// restore the element transforms so that transient controls are created at the right place
if (const FTransform* SavedTransform = SavedElementLocalTransforms.Find(InstancedControlRig))
{
if (InstancedControlRig->DynamicHierarchy)
{
InstancedControlRig->DynamicHierarchy->SetLocalTransform(InElement, *SavedTransform);
}
}
FName ControlName = InstancedControlRig->AddTransientControl(InElement);
if (ReturnName == NAME_None)
{
ReturnName = ControlName;
}
}
}
return ReturnName;
}
FName UControlRigBlueprint::RemoveTransientControl(const FRigElementKey& InElement)
{
TUniquePtr<FControlValueScope> ValueScope;
if (!UControlRigEditorSettings::Get()->bResetControlsOnPinValueInteraction) // if we need to retain the controls
{
ValueScope = MakeUnique<FControlValueScope>(this);
}
URigVMBlueprintGeneratedClass* RigClass = GetRigVMBlueprintGeneratedClass();
UControlRig* CDO = Cast<UControlRig>(RigClass->GetDefaultObject(true /* create if needed */));
FName RemovedName = NAME_None;
TArray<UObject*> ArchetypeInstances;
CDO->GetArchetypeInstances(ArchetypeInstances);
for (UObject* ArchetypeInstance : ArchetypeInstances)
{
UControlRig* InstancedControlRig = Cast<UControlRig>(ArchetypeInstance);
if (InstancedControlRig)
{
FName Name = InstancedControlRig->RemoveTransientControl(InElement);
if (RemovedName == NAME_None)
{
RemovedName = Name;
}
}
}
return RemovedName;
}
void UControlRigBlueprint::ClearTransientControls()
{
TUniquePtr<FControlValueScope> ValueScope;
if (!UControlRigEditorSettings::Get()->bResetControlsOnPinValueInteraction) // if we need to retain the controls
{
ValueScope = MakeUnique<FControlValueScope>(this);
}
if (URigVMBlueprintGeneratedClass* RigClass = GetRigVMBlueprintGeneratedClass())
{
UControlRig* CDO = Cast<UControlRig>(RigClass->GetDefaultObject(true /* create if needed */));
TArray<UObject*> ArchetypeInstances;
CDO->GetArchetypeInstances(ArchetypeInstances);
for (UObject* ArchetypeInstance : ArchetypeInstances)
{
UControlRig* InstancedControlRig = Cast<UControlRig>(ArchetypeInstance);
if (InstancedControlRig)
{
InstancedControlRig->ClearTransientControls();
}
}
}
}
#endif
void UControlRigBlueprint::SetupDefaultObjectDuringCompilation(URigVMHost* InCDO)
{
Super::SetupDefaultObjectDuringCompilation(InCDO);
CastChecked<UControlRig>(InCDO)->GetHierarchy()->CopyHierarchy(Hierarchy);
}
void UControlRigBlueprint::SetupPinRedirectorsForBackwardsCompatibility()
{
for(URigVMGraph* Model : RigVMClient)
{
for (URigVMNode* Node : Model->GetNodes())
{
if (URigVMUnitNode* UnitNode = Cast<URigVMUnitNode>(Node))
{
UScriptStruct* Struct = UnitNode->GetScriptStruct();
if (Struct == FRigUnit_SetBoneTransform::StaticStruct())
{
URigVMPin* TransformPin = UnitNode->FindPin(TEXT("Transform"));
URigVMPin* ResultPin = UnitNode->FindPin(TEXT("Result"));
GetOrCreateController()->AddPinRedirector(false, true, TransformPin->GetPinPath(), ResultPin->GetPinPath());
}
}
}
}
}
void UControlRigBlueprint::PathDomainSpecificContentOnLoad()
{
PatchRigElementKeyCacheOnLoad();
PatchPropagateToChildren();
}
void UControlRigBlueprint::PatchRigElementKeyCacheOnLoad()
{
if (GetLinkerCustomVersion(FControlRigObjectVersion::GUID) < FControlRigObjectVersion::RigElementKeyCache)
{
for (URigVMGraph* Graph : GetAllModels())
{
URigVMController* Controller = GetOrCreateController(Graph);
TGuardValue<bool> DisablePinDefaultValueValidation(Controller->bValidatePinDefaults, false);
FRigVMControllerNotifGuard NotifGuard(Controller, true);
for (URigVMNode* Node : Graph->GetNodes())
{
if (URigVMUnitNode* UnitNode = Cast<URigVMUnitNode>(Node))
{
UScriptStruct* ScriptStruct = UnitNode->GetScriptStruct();
FString FunctionName = FString::Printf(TEXT("%s::%s"), *ScriptStruct->GetStructCPPName(), *UnitNode->GetMethodName().ToString());
const FRigVMFunction* Function = FRigVMRegistry::Get().FindFunction(*FunctionName);
check(Function);
for (TFieldIterator<FProperty> It(Function->Struct); It; ++It)
{
if (It->GetCPPType() == TEXT("FCachedRigElement"))
{
if (URigVMPin* Pin = Node->FindPin(It->GetName()))
{
int32 BoneIndex = FCString::Atoi(*Pin->GetDefaultValue());
FRigElementKey Key = Hierarchy->GetKey(BoneIndex);
FCachedRigElement DefaultValueElement(Key, Hierarchy);
FString Result;
TBaseStructure<FCachedRigElement>::Get()->ExportText(Result, &DefaultValueElement, nullptr, nullptr, PPF_None, nullptr);
Controller->SetPinDefaultValue(Pin->GetPinPath(), Result, true, false, false);
MarkDirtyDuringLoad();
}
}
}
}
}
}
}
}
// change the default value form False to True for transform nodes
void UControlRigBlueprint::PatchPropagateToChildren()
{
// no need to update default value past this version
if (GetLinkerCustomVersion(FControlRigObjectVersion::GUID) >= FControlRigObjectVersion::RenameGizmoToShape)
{
return;
}
auto IsNullOrControl = [](const URigVMPin* InPin)
{
const bool bHasItem = InPin->GetCPPTypeObject() == FRigElementKey::StaticStruct() && InPin->GetName() == "Item";
if (!bHasItem)
{
return false;
}
if (const URigVMPin* TypePin = InPin->FindSubPin(TEXT("Type")))
{
const FString& TypeValue = TypePin->GetDefaultValue();
return TypeValue == TEXT("Null") || TypeValue == TEXT("Space") || TypeValue == TEXT("Control");
}
return false;
};
auto IsPropagateChildren = [](const URigVMPin* InPin)
{
return InPin->GetCPPType() == TEXT("bool") && InPin->GetName() == TEXT("bPropagateToChildren");
};
auto FindPropagatePin = [IsNullOrControl, IsPropagateChildren](const URigVMNode* InNode)-> URigVMPin*
{
URigVMPin* PropagatePin = nullptr;
URigVMPin* ItemPin = nullptr;
for (URigVMPin* Pin: InNode->GetPins())
{
// look for Item pin
if (!ItemPin && IsNullOrControl(Pin))
{
ItemPin = Pin;
}
// look for bPropagateToChildren pin
if (!PropagatePin && IsPropagateChildren(Pin))
{
PropagatePin = Pin;
}
// return propagation pin if both found
if (ItemPin && PropagatePin)
{
return PropagatePin;
}
}
return nullptr;
};
for (URigVMGraph* Graph : GetAllModels())
{
TArray< const URigVMPin* > PinsToUpdate;
for (const URigVMNode* Node : Graph->GetNodes())
{
if (const URigVMPin* PropagatePin = FindPropagatePin(Node))
{
PinsToUpdate.Add(PropagatePin);
}
}
if (URigVMController* Controller = GetOrCreateController(Graph))
{
FRigVMControllerNotifGuard NotifGuard(Controller, true);
for (const URigVMPin* Pin: PinsToUpdate)
{
Controller->SetPinDefaultValue(Pin->GetPinPath(), TEXT("True"), false, false, false);
}
}
}
}
void UControlRigBlueprint::PatchFunctionsOnLoad()
{
URigVMBlueprintGeneratedClass* CRGeneratedClass = GetRigVMBlueprintGeneratedClass();
FRigVMGraphFunctionStore& Store = CRGeneratedClass->GraphFunctionStore;
const URigVMFunctionLibrary* Library = GetLocalFunctionLibrary();
TMap<URigVMLibraryNode*, FRigVMGraphFunctionHeader> OldHeaders;
// Backwards compatibility. Store public access in the model
TArray<FName> BackwardsCompatiblePublicFunctions;
if (GetLinkerCustomVersion(FControlRigObjectVersion::GUID) < FControlRigObjectVersion::StoreFunctionsInGeneratedClass)
{
for (const FRigVMOldPublicFunctionData& OldPublicFunction : PublicFunctions_DEPRECATED)
{
BackwardsCompatiblePublicFunctions.Add(OldPublicFunction.Name);
}
}
else
{
if (GetLinkerCustomVersion(FUE5MainStreamObjectVersion::GUID) < FUE5MainStreamObjectVersion::RigVMSaveFunctionAccessInModel)
{
for (const FRigVMGraphFunctionData& FunctionData : Store.PublicFunctions)
{
BackwardsCompatiblePublicFunctions.Add(FunctionData.Header.Name);
URigVMLibraryNode* LibraryNode = Cast<URigVMLibraryNode>(FunctionData.Header.LibraryPointer.LibraryNode.ResolveObject());
OldHeaders.Add(LibraryNode, FunctionData.Header);
}
}
}
// Addressing issue where PublicGraphFunctions is populated, but the model PublicFunctionNames is not
URigVMFunctionLibrary* FunctionLibrary = GetLocalFunctionLibrary();
if (FunctionLibrary)
{
if (PublicGraphFunctions.Num() > FunctionLibrary->PublicFunctionNames.Num())
{
for (const FRigVMGraphFunctionHeader& PublicHeader : PublicGraphFunctions)
{
BackwardsCompatiblePublicFunctions.Add(PublicHeader.Name);
}
}
}
// Lets rebuild the FunctionStore from the model
if (FunctionLibrary)
{
Store.PublicFunctions.Reset();
Store.PrivateFunctions.Reset();
for (URigVMLibraryNode* LibraryNode : FunctionLibrary->GetFunctions())
{
bool bIsPublic = FunctionLibrary->IsFunctionPublic(LibraryNode->GetFName());
if (!bIsPublic)
{
bIsPublic = BackwardsCompatiblePublicFunctions.Contains(LibraryNode->GetFName());
if (bIsPublic)
{
FunctionLibrary->PublicFunctionNames.Add(LibraryNode->GetFName());
}
}
FRigVMGraphFunctionHeader Header = LibraryNode->GetFunctionHeader(CRGeneratedClass);
if (FRigVMGraphFunctionHeader* OldHeader = OldHeaders.Find(LibraryNode))
{
Header.ExternalVariables = OldHeader->ExternalVariables;
Header.Dependencies = OldHeader->Dependencies;
}
Store.AddFunction(Header, bIsPublic);
}
}
// Update dependencies and external variables if needed
for (URigVMLibraryNode* LibraryNode : Library->GetFunctions())
{
GetRigVMClient()->UpdateExternalVariablesForFunction(LibraryNode);
GetRigVMClient()->UpdateDependenciesForFunction(LibraryNode);
}
}
void UControlRigBlueprint::CreateMemberVariablesOnLoad()
{
#if WITH_EDITOR
const int32 LinkerVersion = GetLinkerCustomVersion(FControlRigObjectVersion::GUID);
if (LinkerVersion < FControlRigObjectVersion::SwitchedToRigVM)
{
// ignore errors during the first potential compile of the VM
// since that this point variable nodes may still be ill-formed.
TGuardValue<FRigVMReportDelegate> SuspendReportDelegate(VMCompileSettings.ASTSettings.ReportDelegate,
FRigVMReportDelegate::CreateLambda([](EMessageSeverity::Type, UObject*, const FString&)
{
// do nothing
})
);
InitializeModelIfRequired();
}
AddedMemberVariableMap.Reset();
for (int32 VariableIndex = 0; VariableIndex < NewVariables.Num(); VariableIndex++)
{
AddedMemberVariableMap.Add(NewVariables[VariableIndex].VarName, VariableIndex);
}
if (RigVMClient.Num() == 0)
{
return;
}
// setup variables on the blueprint based on the previous "parameters"
if (GetLinkerCustomVersion(FControlRigObjectVersion::GUID) < FControlRigObjectVersion::BlueprintVariableSupport)
{
TSharedPtr<FKismetNameValidator> NameValidator = MakeShareable(new FKismetNameValidator(this, NAME_None, nullptr));
auto CreateVariable = [this, NameValidator](const URigVMVariableNode* InVariableNode)
{
if (!InVariableNode)
{
return;
}
static const FString VariableString = TEXT("Variable");
if (URigVMPin* VariablePin = InVariableNode->FindPin(VariableString))
{
if (VariablePin->GetDirection() != ERigVMPinDirection::Visible)
{
return;
}
}
const FRigVMGraphVariableDescription Description = InVariableNode->GetVariableDescription();
if (AddedMemberVariableMap.Contains(Description.Name))
{
return;
}
const FEdGraphPinType PinType = RigVMTypeUtils::PinTypeFromExternalVariable(Description.ToExternalVariable());
if (!PinType.PinCategory.IsValid())
{
return;
}
const FName VarName = FindHostMemberVariableUniqueName(NameValidator, Description.Name.ToString());
const int32 VariableIndex = AddHostMemberVariable(this, VarName, PinType, false, false, FString());
if (VariableIndex != INDEX_NONE)
{
AddedMemberVariableMap.Add(Description.Name, VariableIndex);
MarkDirtyDuringLoad();
}
};
auto CreateParameter = [this, NameValidator](const URigVMParameterNode* InParameterNode)
{
if (!InParameterNode)
{
return;
}
static const FString ParameterString = TEXT("Parameter");
if (const URigVMPin* ParameterPin = InParameterNode->FindPin(ParameterString))
{
if (ParameterPin->GetDirection() != ERigVMPinDirection::Visible)
{
return;
}
}
const FRigVMGraphParameterDescription Description = InParameterNode->GetParameterDescription();
if (AddedMemberVariableMap.Contains(Description.Name))
{
return;
}
const FEdGraphPinType PinType = RigVMTypeUtils::PinTypeFromExternalVariable(Description.ToExternalVariable());
if (!PinType.PinCategory.IsValid())
{
return;
}
const FName VarName = FindHostMemberVariableUniqueName(NameValidator, Description.Name.ToString());
const int32 VariableIndex = AddHostMemberVariable(this, VarName, PinType, true, !Description.bIsInput, FString());
if (VariableIndex != INDEX_NONE)
{
AddedMemberVariableMap.Add(Description.Name, VariableIndex);
MarkDirtyDuringLoad();
}
};
for (const URigVMGraph* Model : RigVMClient)
{
const TArray<URigVMNode*>& Nodes = Model->GetNodes();
for (const URigVMNode* Node : Nodes)
{
if (const URigVMVariableNode* VariableNode = Cast<URigVMVariableNode>(Node))
{
CreateVariable(VariableNode);
}
// Leaving this for backwards compatibility, even though we don't support parameters anymore
// When a parameter node is found, we will create a variable
else if (const URigVMParameterNode* ParameterNode = Cast<URigVMParameterNode>(Node))
{
CreateParameter(ParameterNode);
}
}
}
}
#endif
}
void UControlRigBlueprint::PatchVariableNodesOnLoad()
{
#if WITH_EDITOR
// setup variables on the blueprint based on the previous "parameters"
if (GetLinkerCustomVersion(FControlRigObjectVersion::GUID) < FControlRigObjectVersion::BlueprintVariableSupport)
{
TGuardValue<bool> GuardNotifsSelf(bSuspendModelNotificationsForSelf, true);
check(GetDefaultModel());
auto PatchVariableNode = [this](const URigVMVariableNode* InVariableNode)
{
if (!InVariableNode)
{
return;
}
const FRigVMGraphVariableDescription Description = InVariableNode->GetVariableDescription();
if (!AddedMemberVariableMap.Contains(Description.Name))
{
return;
}
const int32 VariableIndex = AddedMemberVariableMap.FindChecked(Description.Name);
const FName VarName = NewVariables[VariableIndex].VarName;
GetOrCreateController()->RefreshVariableNode(
InVariableNode->GetFName(), VarName, Description.CPPType, Description.CPPTypeObject, false);
MarkDirtyDuringLoad();
};
auto PatchParameterNode = [this](const URigVMParameterNode* InParameterNode)
{
if (!InParameterNode)
{
return;
}
const FRigVMGraphParameterDescription Description = InParameterNode->GetParameterDescription();
if (!AddedMemberVariableMap.Contains(Description.Name))
{
return;
}
const int32 VariableIndex = AddedMemberVariableMap.FindChecked(Description.Name);
const FName VarName = NewVariables[VariableIndex].VarName;
GetOrCreateController()->ReplaceParameterNodeWithVariable(
InParameterNode->GetFName(), VarName, Description.CPPType, Description.CPPTypeObject, false);
MarkDirtyDuringLoad();
};
for(const URigVMGraph* Model : RigVMClient)
{
TArray<URigVMNode*> Nodes = Model->GetNodes();
for (URigVMNode* Node : Nodes)
{
if (const URigVMVariableNode* VariableNode = Cast<URigVMVariableNode>(Node))
{
PatchVariableNode(VariableNode);
}
else if (const URigVMParameterNode* ParameterNode = Cast<URigVMParameterNode>(Node))
{
PatchParameterNode(ParameterNode);
}
}
}
}
#endif
Super::PatchVariableNodesOnLoad();
}
void UControlRigBlueprint::PropagatePoseFromInstanceToBP(UControlRig* InControlRig) const
{
check(InControlRig);
// current transforms in BP and CDO are meaningless, no need to copy them
// we use BP hierarchy to initialize CDO and instances' hierarchy,
// so it should always be in the initial state.
Hierarchy->CopyPose(InControlRig->GetHierarchy(), false, true, false, true);
}
void UControlRigBlueprint::PropagatePoseFromBPToInstances() const
{
if (UClass* MyControlRigClass = GeneratedClass)
{
if (UControlRig* DefaultObject = Cast<UControlRig>(MyControlRigClass->GetDefaultObject(false)))
{
DefaultObject->PostInitInstanceIfRequired();
DefaultObject->GetHierarchy()->CopyPose(Hierarchy, true, true, true);
TArray<UObject*> ArchetypeInstances;
DefaultObject->GetArchetypeInstances(ArchetypeInstances);
for (UObject* ArchetypeInstance : ArchetypeInstances)
{
if (UControlRig* InstanceRig = Cast<UControlRig>(ArchetypeInstance))
{
InstanceRig->PostInitInstanceIfRequired();
InstanceRig->GetHierarchy()->CopyPose(Hierarchy, true, true, true);
}
}
}
}
}
void UControlRigBlueprint::PropagateHierarchyFromBPToInstances() const
{
if (UClass* MyControlRigClass = GeneratedClass)
{
if (UControlRig* DefaultObject = Cast<UControlRig>(MyControlRigClass->GetDefaultObject(false)))
{
DefaultObject->PostInitInstanceIfRequired();
DefaultObject->GetHierarchy()->CopyHierarchy(Hierarchy);
DefaultObject->HierarchySettings = HierarchySettings;
DefaultObject->Initialize(true);
TArray<UObject*> ArchetypeInstances;
DefaultObject->GetArchetypeInstances(ArchetypeInstances);
for (UObject* ArchetypeInstance : ArchetypeInstances)
{
if (UControlRig* InstanceRig = Cast<UControlRig>(ArchetypeInstance))
{
InstanceRig->PostInitInstanceIfRequired();
InstanceRig->GetHierarchy()->CopyHierarchy(Hierarchy);
InstanceRig->HierarchySettings = HierarchySettings;
InstanceRig->Initialize(true);
}
}
}
}
}
void UControlRigBlueprint::PropagateDrawInstructionsFromBPToInstances() const
{
if (UClass* MyControlRigClass = GeneratedClass)
{
if (UControlRig* DefaultObject = Cast<UControlRig>(MyControlRigClass->GetDefaultObject(false)))
{
DefaultObject->DrawContainer = DrawContainer;
TArray<UObject*> ArchetypeInstances;
DefaultObject->GetArchetypeInstances(ArchetypeInstances);
for (UObject* ArchetypeInstance : ArchetypeInstances)
{
if (UControlRig* InstanceRig = Cast<UControlRig>(ArchetypeInstance))
{
InstanceRig->DrawContainer = DrawContainer;
}
}
}
}
// make sure the bone name list is up 2 date for the editor graph
for (UEdGraph* Graph : UbergraphPages)
{
UControlRigGraph* RigGraph = Cast<UControlRigGraph>(Graph);
if (RigGraph == nullptr)
{
continue;
}
RigGraph->CacheNameLists(Hierarchy, &DrawContainer, ShapeLibraries);
}
}
void UControlRigBlueprint::PropagatePropertyFromBPToInstances(FRigElementKey InRigElement, const FProperty* InProperty) const
{
int32 ElementIndex = Hierarchy->GetIndex(InRigElement);
ensure(ElementIndex != INDEX_NONE);
check(InProperty);
if (UClass* MyControlRigClass = GeneratedClass)
{
if (UControlRig* DefaultObject = Cast<UControlRig>(MyControlRigClass->GetDefaultObject(false)))
{
TArray<UObject*> ArchetypeInstances;
DefaultObject->GetArchetypeInstances(ArchetypeInstances);
const int32 PropertyOffset = InProperty->GetOffset_ReplaceWith_ContainerPtrToValuePtr();
const int32 PropertySize = InProperty->GetSize();
uint8* Source = ((uint8*)Hierarchy->Get(ElementIndex)) + PropertyOffset;
for (UObject* ArchetypeInstance : ArchetypeInstances)
{
if (UControlRig* InstanceRig = Cast<UControlRig>(ArchetypeInstance))
{
InstanceRig->PostInitInstanceIfRequired();
uint8* Dest = ((uint8*)InstanceRig->GetHierarchy()->Get(ElementIndex)) + PropertyOffset;
FMemory::Memcpy(Dest, Source, PropertySize);
}
}
}
}
}
void UControlRigBlueprint::PropagatePropertyFromInstanceToBP(FRigElementKey InRigElement, const FProperty* InProperty, UControlRig* InInstance) const
{
const int32 ElementIndex = Hierarchy->GetIndex(InRigElement);
ensure(ElementIndex != INDEX_NONE);
check(InProperty);
const int32 PropertyOffset = InProperty->GetOffset_ReplaceWith_ContainerPtrToValuePtr();
const int32 PropertySize = InProperty->GetSize();
uint8* Source = ((uint8*)InInstance->GetHierarchy()->Get(ElementIndex)) + PropertyOffset;
uint8* Dest = ((uint8*)Hierarchy->Get(ElementIndex)) + PropertyOffset;
FMemory::Memcpy(Dest, Source, PropertySize);
}
void UControlRigBlueprint::HandleHierarchyModified(ERigHierarchyNotification InNotification, URigHierarchy* InHierarchy, const FRigBaseElement* InElement)
{
#if WITH_EDITOR
if(bSuspendAllNotifications)
{
return;
}
switch(InNotification)
{
case ERigHierarchyNotification::ElementRemoved:
{
Modify();
Influences.OnKeyRemoved(InElement->GetKey());
PropagateHierarchyFromBPToInstances();
break;
}
case ERigHierarchyNotification::ElementRenamed:
{
Modify();
Influences.OnKeyRenamed(FRigElementKey(InHierarchy->GetPreviousName(InElement->GetKey()), InElement->GetType()), InElement->GetKey());
PropagateHierarchyFromBPToInstances();
break;
}
case ERigHierarchyNotification::ElementAdded:
case ERigHierarchyNotification::ParentChanged:
case ERigHierarchyNotification::ElementReordered:
case ERigHierarchyNotification::HierarchyReset:
{
Modify();
PropagateHierarchyFromBPToInstances();
break;
}
case ERigHierarchyNotification::ElementSelected:
{
bool bClearTransientControls = true;
if (const FRigControlElement* ControlElement = Cast<FRigControlElement>(InElement))
{
if (ControlElement->Settings.bIsTransientControl)
{
bClearTransientControls = false;
}
}
if(bClearTransientControls)
{
if(UControlRig* RigBeingDebugged = Cast<UControlRig>(GetObjectBeingDebugged()))
{
const FName TransientControlName = UControlRig::GetNameForTransientControl(InElement->GetKey());
const FRigElementKey TransientControlKey(TransientControlName, ERigElementType::Control);
if (const FRigControlElement* ControlElement = RigBeingDebugged->GetHierarchy()->Find<FRigControlElement>(TransientControlKey))
{
if (ControlElement->Settings.bIsTransientControl)
{
bClearTransientControls = false;
}
}
}
}
if(bClearTransientControls)
{
ClearTransientControls();
}
break;
}
default:
{
break;
}
}
HierarchyModifiedEvent.Broadcast(InNotification, InHierarchy, InElement);
#endif
}
UControlRigBlueprint::FControlValueScope::FControlValueScope(UControlRigBlueprint* InBlueprint)
: Blueprint(InBlueprint)
{
#if WITH_EDITOR
check(Blueprint);
if (UControlRig* CR = Cast<UControlRig>(Blueprint->GetObjectBeingDebugged()))
{
TArray<FRigControlElement*> Controls = CR->AvailableControls();
for (FRigControlElement* ControlElement : Controls)
{
ControlValues.Add(ControlElement->GetName(), CR->GetControlValue(ControlElement->GetName()));
}
}
#endif
}
UControlRigBlueprint::FControlValueScope::~FControlValueScope()
{
#if WITH_EDITOR
check(Blueprint);
if (UControlRig* CR = Cast<UControlRig>(Blueprint->GetObjectBeingDebugged()))
{
for (const TPair<FName, FRigControlValue>& Pair : ControlValues)
{
if (CR->FindControl(Pair.Key))
{
CR->SetControlValue(Pair.Key, Pair.Value);
}
}
}
#endif
}
#undef LOCTEXT_NAMESPACE