Files
UnrealEngineUWP/Engine/Config/Windows/BaseWindowsEngine.ini
aleksander netzel ce7c1c7c32 Disable bindless for raytracing on Windows due to issues on AMD.
#rb chris.waters
#jira UE-192293

[CL 27121831 by aleksander netzel in 5.3 branch]
2023-08-15 17:32:53 -04:00

28 lines
513 B
INI

[Audio]
AudioCaptureModuleName=AudioCaptureWasapi
[OnlineSubsystem]
LocalPlatformName=WIN
[DeviceProfileManager]
DeviceProfileSelectionModule="WindowsDeviceProfileSelector"
[OnlineServices.EOS.Auth]
DefaultExternalCredentialTypeStr=Steam
[PCD3D_SM5]
BindlessResources=Disabled
BindlessSamplers=Disabled
[PCD3D_SM6]
BindlessResources=Disabled
BindlessSamplers=Disabled
[SF_VULKAN_SM5]
BindlessResources=Disabled
BindlessSamplers=Disabled
[SF_VULKAN_SM6]
BindlessResources=Disabled
BindlessSamplers=Disabled