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- Disable COMPILER_SUPPORTS_WAVE_VOTE for Mac - Fixed bug where Texture2DArray was flattened due to atomics, but bound as Texture2D - Fixed bug where defines were read incorrectly in shader compiler #rb Zack.Neyland, Jamie.Hayes [CL 26290281 by carl lloyd in 5.3 branch]
46 lines
2.1 KiB
INI
46 lines
2.1 KiB
INI
[Audio]
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; Defining below allows switching to audio mixer using -audiomixer commandline
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AudioMixerModuleName=AudioMixerCoreAudio
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PlatformFormat=OGG
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PlatformStreamingFormat=OGG
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; Defines a platform-specific volume headroom (in dB) for audio to provide better platform consistency with respect to volume levels.
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PlatformHeadroomDB=-6
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[SystemSettings]
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r.setres=1280x720
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g.TimeoutForBlockOnRenderFence=300000
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framepro.ScopeMinTimeMicroseconds=10
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fx.NiagaraAllowRuntimeScalabilityChanges=1
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;Perplatform to PerQualityLevel conversion mapping for platform groups
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QualityLevelMapping="high"
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[TextureStreaming]
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; PoolSizeVRAMPercentage is how much percentage of GPU Dedicated VRAM should be used as a TexturePool cache for streaming textures (0 - unlimited streaming)
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PoolSizeVRAMPercentage=70
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[/Script/GameplayDebugger.GameplayDebuggingControllerComponent]
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CategoryZeroBind=(Key=NumPadZero,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
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CategoryOneBind=(Key=NumPadOne,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
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CategoryTwoBind=(Key=NumPadTwo,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
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CategoryThreeBind=(Key=NumPadThree,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
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CategoryFourBind=(Key=NumPadFour,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
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CategoryFiveBind=(Key=NumPadFive,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
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CategorySixBind=(Key=NumPadSix,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
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CategorySevenBind=(Key=NumPadSeven,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
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CategoryEightBind=(Key=NumPadEight,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
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CategoryNineBind=(Key=NumPadNine,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
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CycleDetailsViewBind=(Key=Add,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
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DebugCameraBind=(Key=Tab,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
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OnScreenDebugMessagesBind=(Key=Tab,bShift=True,bCtrl=False,bAlt=False,bCmd=False)
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GameHUDBind=(Key=Tilde,bShift=True,bCtrl=False,bAlt=False,bCmd=False)
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[PlatformCrypto]
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PlatformRequiresDataCrypto=True
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[DevOptions.Shaders]
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MaxShaderJobBatchSize=25
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[ConsoleVariables]
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r.HairStrands.Strands=0
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