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#rb Ryan.Mangin #jira UE-144348 #preflight 6446e9d30206a6e20f49f2e7 [CL 25172786 by Aaron McLeran in ue5-main branch]
90 lines
2.8 KiB
INI
90 lines
2.8 KiB
INI
[/Script/Engine.Engine]
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; DefaultBloomKernel is not used on mobile
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DefaultBloomKernelTextureName=/Engine/EngineResources/DefaultTexture.DefaultTexture
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; Default film grain is not used on mobile
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DefaultFilmGrainTextureName=""
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[/Script/Engine.GarbageCollectionSettings]
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gc.MaxObjectsInGame=131072
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[PlatformCrypto]
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PlatformRequiresDataCrypto=True
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PakSigningRequired=False
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[Audio]
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; Defining below allows switching to audio mixer using -audiomixer commandline
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AudioMixerModuleName=AudioMixerAudioUnit
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; Defines a platform-specific volume headroom (in dB) for audio to provide better platform consistency with respect to volume levels.
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PlatformHeadroomDB=-6
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PlatformFormat=ADPCM
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PlatformStreamingFormat=ADPCM
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[PlatformMemoryBuckets]
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DefaultMemoryBucket_MinGB=4
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SmallerMemoryBucket_MinGB=3
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SmallestMemoryBucket_MinGB=2
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[Advertising]
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DefaultProviderName=IOSAdvertising
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[DeviceProfileManager]
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DeviceProfileSelectionModule="IOSDeviceProfileSelector"
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[SlateRenderer]
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NumPreallocatedVertices=200
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[LocalNotification]
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DefaultPlatformService=IOSLocalNotification
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[ConsoleVariables]
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Slate.CacheRenderData=0
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r.HairStrands.Simulation=0
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r.HairStrands.Strands=0
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r.HairStrands.Binding=0
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[TextureStreaming]
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; PoolSizeVRAMPercentage is how much percentage of GPU Dedicated VRAM should be used as a TexturePool cache for streaming textures (0 - unlimited streaming)
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PoolSizeVRAMPercentage=70
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[MemoryMappedFiles]
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MasterEnable=true
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Alignment=16384
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[BackgroundHttp.iOSSettings]
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;While the app is in the forground, time out if we don't get a response in this timeframe
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ActiveReceiveTimeout=30
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;While the app is in the background, time out if we don't get a response in this timeframe
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BackgroundReceiveTimeout=120
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;Regardless of app state, if the download hasn't finished in this long, time out
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BackgroundHttpResourceTimeout=3600
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;If retry data exists for a task, how many times we should try using the Retry data before moving onto a different CDN. ( -1 = unlimited )
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RetryResumeDataLimit=3;
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[Plugins]
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+EnabledPlugins=Crashlytics
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[SystemSettings]
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; iOS should always have IPv6 support on
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net.DisableIPv6=0
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;Perplatform to PerQualityLevel conversion mapping for platform groups
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QualityLevelMapping="low"
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;Manual range settings for Niagara quality levels. Simplifies handling of device profiles/fragments and what quality levels they can set.
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;Please ensure device profiles or fragments for this platform do not set fx.Niagara.QualityLevel values outside of this range
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fx.Niagara.QualityLevel.Min=0
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fx.Niagara.QualityLevel.Max=1
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[/Script/Engine.RendererSettings]
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r.DistanceFields=0
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r.TemporalAA.Mobile.UseCompute=0
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; Enable GPU culling for landscape
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landscape.SupportGPUCulling=1
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[AlternateTextureCompression]
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;disabling TextureCompressionFormat for Android/IOS no longer needed
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;TextureCompressionFormat=""
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;TextureFormatPrefix=""
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