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- Allow for projects to have ConfigRedirects.ini files - it was not oringally allowed but a licensee found that it can be needed for User saved ini files that can't be updated, so the redirects is useful for a licensee to specify - Fixed a copy/paste error in a log about ConfigRedirects #jira UE-188860,UE-165743 [CL 26898697 by Josh Adams in 5.3 branch]
57 lines
2.4 KiB
INI
57 lines
2.4 KiB
INI
;; This file contains a list of remaps/redirects for config file Sections and Keys, so Epic can make changes
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;; to the Engine without breaking licensee .ini files.
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;;
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;; The config system will remap the names on load, so any saving will use the new names, but with .ini files
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;; often being checked into source control, and ini saving can be differential against sections in other files,
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;; it's safest to have a human fixup the ini files.
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;;
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;; To that end, any remaps that happen will be Warnings in C# utilites, C++ console commands, and in the Editor Message Log.
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;;
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;; The main intention of this file is to allow Epic to change section/key names without breaking licensee config files. So,
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;; it's not expected that licensees would need to modify this file - instead, licensees can fix up their config files directly
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;; instead of modifying a config file like this one.
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;;
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;; However, if a licensee can't fix the ini file because saved user settings need to be redirected (and can't be fixed easily)
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;; a project can have a <ProjectDir>/Config/ConfigRedirects.ini file that will be read.
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;;
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;; This first section contains a list of section names to be remapped. All other sections are the name of a section that contains
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;; one of more keys to remap/redirect, followed up the old and new name of the keys to remap
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[SectionNameRemap]
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;OldSection=NewSection
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; Fix for TextureLODSettings defaults not allowing DeviceProfile parent settings from working (with TextureLODGroups)
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/Script/Engine.TextureLODSettings=GlobalDefaults DeviceProfile
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;; This will look in sections named [Staging] and remap WhitelistConfigFiles to AllowedConfigFiles, etc
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[Staging]
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WhitelistConfigFiles=AllowedConfigFiles
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BlacklistConfigFiles=DisallowedConfigFiles
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WhitelistDirectories=AllowedDirectories
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BlacklistLocalizationTargets=DisallowedLocalizationTargets
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[/Script/UnrealEd.ProjectPackagingSettings]
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IniKeyBlacklist=IniKeyDenylist
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IniSectionBlacklist=IniSectionDenylist
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[/Script/Engine.RPCDoSDetectionConfig]
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RPCBlockWhitelist=RPCBlockAllowlist
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[LwsWebSocket]
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bDisableDomainWhitelist=bDisableDomainAllowlist
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[WinHttpWebSocket]
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bDisableDomainWhitelist=bDisableDomainAllowlist
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[OnlineServices.EOS]
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EncryptionKey=ClientEncryptionKey
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[EOSVoiceChat]
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EncryptionKey=ClientEncryptionKey
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[/Script/OnlineSubsystemEOS.EOSSettings]
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EncryptionKey=ClientEncryptionKey
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[HTTP]
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AllowedDomains=Online.HttpManager https:AllowedDomains
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