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https://github.com/izzy2lost/UnrealEngineUWP.git
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69 lines
3.6 KiB
INI
69 lines
3.6 KiB
INI
; This file (along with BaseEditor.ini) defines the default engine settings for editor functionality that are not user-specific
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; These settings are overridden by a project's DefaultEditorSettings.ini file, per-user editor setting defaults are in *EditorPerProjectUserSettings.ini
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; Most of these options are modifiable from Project Settings in the editor, and are not available in a packaged build
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[Internationalization]
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ShouldUseLocalizedNumericInput=True
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ShouldUseLocalizedPropertyNames=True
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ShouldUseLocalizedNodeAndPinNames=False
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[/Script/UnrealEd.EditorSettings]
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bCopyStarterContentPreference = true
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[/Script/UnrealEd.CrashReportsPrivacySettings]
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bSendUnattendedBugReports=True
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[/Script/UnrealEd.AnalyticsPrivacySettings]
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bSendUsageData=True
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[/Script/UnrealEd.ContentBrowserSettings]
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; The number of objects to load at once in the Content Browser before displaying a warning about loading many assets
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NumObjectsToLoadBeforeWarning=20
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; Whether to render thumbnails for loaded assets in real-time in the Content Browser
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RealTimeThumbnails=True
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; Whether to display folders in the asset view of the content browser. Note that this implies 'Show Only Assets in Selected Folders'.
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DisplayFolders=True
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; Whether to display empty folders in the asset view of the content browser.
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DisplayEmptyFolders=True
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; Whether to display the engine folders in the assets view of the content browser. Note that this implies 'Display Folders'.
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DisplayEngineFolder=False
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; Whether to display the developers folder in the path or assets view of the content browser
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DisplayDevelopersFolder=False
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; Whether to display the collections view in the Content Browser
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DisplayCollections=False
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; Whether to display the C++ folders in the Content Browser
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DisplayCppFolders=True
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; Whether to display the game project plugins in the Content Browser
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DisplayPluginFolder=True
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; The number of objects to keep in the Content Browser Recently Opened filter
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NumObjectsInRecentList = 20
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; Whether to consider an asset's class name when searching by text
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IncludeClassNames=True
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; Whether to include all parts of an asset's path when searching by text
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IncludeAssetPaths=True
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; Whether to include collection names when searching by text
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IncludeCollectionNames=True
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[/Script/VREditor.VRModeSettings]
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bEnableAutoVREditMode=False
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bAutokeySequences=True
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InteractorHand=Right
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bShowWorldMovementGrid=True
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bShowWorldMovementPostProcess=True
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bShowWorldScaleProgressBar=True
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bScaleWorldFromFloor=False
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bScaleWorldWithDynamicPivot=True
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bAllowSimultaneousWorldScalingAndRotation=True
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UIBrightness=1.500000
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GizmoScale=0.800000
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DoubleClickTime=0.250000
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TriggerPressedThreshold_Vive=0.330000
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TriggerPressedThreshold_Rift=0.500000
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[/Script/TakeRecorder.TakeRecorderProjectSettings]
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+Settings=(DefaultTracks=((MatchingActorClass=/Script/CinematicCamera.CineCameraActor,DefaultPropertyTracks=((ComponentPath="CameraComponent",PropertyPath="CurrentFocalLength"),(ComponentPath="CameraComponent",PropertyPath="FocusSettings.ManualFocusDistance"),(ComponentPath="CameraComponent",PropertyPath="CurrentAperture"),(ComponentPath="CameraComponent",PropertyPath="FilmbackSettings.SensorWidth"),(ComponentPath="CameraComponent",PropertyPath="FilmbackSettings.SensorHeight")), ExcludePropertyTracks=((ComponentPath="CameraComponent",PropertyPath="FilmbackSettings.SensorAspectRatio"),(ComponentPath="CameraComponent",PropertyPath="AspectRatio"),(ComponentPath="CameraComponent",PropertyPath="FieldOfView"))),(MatchingActorClass=/Script/Engine.Light,DefaultPropertyTracks=((ComponentPath="LightComponent0",PropertyPath="Intensity"),(ComponentPath="LightComponent0",PropertyPath="LightColor")))))
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[DefaultTakeMetaData TakeMetaData]
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Duration=(SubFrame=0.0)
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