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Joe Kirchoff 086969637c BatchFiles: Clean up so non-ide UBT builds all call the same script and fix up some dependency scanning
#rnx
#rb Brandon.Schaefer
#preflight 63b752af221aab21e0313ac2

[CL 23593968 by Joe Kirchoff in ue5-main branch]
2023-01-05 17:50:34 -05:00

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1.4 KiB
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#!/bin/bash
# Copyright Epic Games, Inc. All Rights Reserved.
EnvironmentType=-dotnet
# If ran from somewhere other then the script location we'll have the full base path
BASE_PATH="`dirname "$0"`"
if [ ! -d "$BASE_PATH/../../Binaries/DotNET" ]; then
echo RunUBT ERROR: It looks like you're missing some files that are required in order to run UBT. Please check that you've downloaded and unpacked the engine source code, binaries, content and third-party dependencies before running this script.
exit 1
fi
if [ ! -d "$BASE_PATH/../../Source" ]; then
echo RunUBT ERROR: This script file does not appear to be located inside the Engine/Build/BatchFiles directory.
exit 1
fi
if [ "$(uname)" = "Darwin" ]; then
# Setup Environment
source "$BASE_PATH/Mac/SetupEnvironment.sh" $EnvironmentType "$BASE_PATH/Mac"
fi
if [ "$(uname)" = "Linux" ]; then
# Setup Environment
source "$BASE_PATH/Linux/SetupEnvironment.sh" $EnvironmentType "$BASE_PATH/Linux"
fi
if [[ "$*" != *-SkipUBTBuild* ]]; then
if [ -f "$BASE_PATH/../../Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj" ]; then
echo "Building UBT..."
"$BASE_PATH/BuildUBT.sh"
if [ $? -ne 0 ]; then
echo RunUBT ERROR: Failed to build UnrealBuildTool
exit 1
fi
fi
else
echo "Skipping UBT build..."
fi
# pass all parameters to UBT
dotnet "$BASE_PATH/../../Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll" "$@"