Files
UnrealEngineUWP/Engine/Build/BatchFiles/Mac/xcodeunlock.tps
Leslie Nivison 29007ff202 Stripping out inaccurate/easily misconstrued .tps info in preparation for exposing this to licensees
#rb none
#lockdown Nick.Penwarden

[CL 3154391 by Leslie Nivison in Main branch]
2016-10-07 00:40:14 -04:00

15 lines
949 B
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<?xml version="1.0" encoding="utf-8"?>
<TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Name>xcodeunlock script</Name>
<Location>/Engine/Build/BatchFiles/Mac/xcodeunlock.sh</Location>
<Date>2016-06-28T14:56:50.292582-04:00</Date>
<Function>This is a script to check out files in perforce which is designed to be used with xcode to automatically check out files on edit.</Function>
<Justification>XCode does not natively support Perforce integration to allow checking out files on edit, and this is the official solution provided by Perforce.</Justification>
<Eula>http://answers.perforce.com/articles/KB/2997</Eula>
<RedistributeTo>
<EndUserGroup>Licensees</EndUserGroup>
<EndUserGroup>Git</EndUserGroup>
<EndUserGroup>P4</EndUserGroup>
</RedistributeTo>
<LicenseFolder>/Engine/Source/ThirdParty/Licenses/xcodeunlock_license.txt</LicenseFolder>
</TpsData>