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* If invoked from VS2022, use visual studio to build UnrealBuildTool to prevent unnecessary rebuilds * If invoked from VS2019 or on the command line without visual studio, use bundled dotnet to build * Deduplicate all logic into Build.bat, and have Clean.bat and Rebuild.bat call Build.bat with either -Clean or -Rebuild * Print entire dotnet version * Replace various calls to dotnet msbuild with dotnet build * Update old UE4 comments #jira UE-165754 #rb ? [CL 22387871 by joe kirchoff in ue5-main branch]
29 lines
814 B
Bash
Executable File
29 lines
814 B
Bash
Executable File
#!/bin/sh
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## Unreal Engine XBuild setup script
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## Copyright Epic Games, Inc. All Rights Reserved.
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## This script is expecting to exist in the UE4/Engine/Build/BatchFiles directory. It will not work correctly
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## if you copy it to a different location and run it.
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echo
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echo Running XBuild...
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echo
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source "`dirname "$0"`/SetupEnvironment.sh" -dotnet "`dirname "$0"`"
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# put ourselves into Engine directory (two up from location of this script)
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pushd "`dirname "$0"`/../../.."
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if [ ! -f Build/BatchFiles/Mac/RunXBuild.sh ]; then
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echo RunXBuild ERROR: The batch file does not appear to be located in the /Engine/Build/BatchFiles directory. This script must be run from within that directory.
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exit 1
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fi
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dotnet msbuild /verbosity:quiet /nologo "$@" |grep -wi error
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if [ $? -ne 1 ]; then
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exit 1
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else
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exit 0
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fi
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