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Implements pause/unpause in windows video recording
Stops platform dependent video recorder from editing timestamps of shared FGameplayMediaEncoderSample
[peter.lockhart additions]
Fixed crash where we try to determine if a sample is a video type - after moving the object, the underlying Sample object is null, so we can't query it for its flags
#rnx
#rb Andriy.Tylychko
#ROBOMERGE-SOURCE: CL 6078696 via CL 6078701 via CL 6081247
[CL 6081256 by peter lockhart in Main branch]
140 lines
3.3 KiB
C++
140 lines
3.3 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "WmfRingBuffer.h"
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#include "Misc/ScopeLock.h"
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DECLARE_LOG_CATEGORY_EXTERN(WmfRingBuffer, Log, VeryVerbose);
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DEFINE_LOG_CATEGORY(WmfRingBuffer);
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WINDOWSPLATFORMFEATURES_START
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void FWmfRingBuffer::Push(FGameplayMediaEncoderSample&& Sample)
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{
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check(MaxDuration != 0);
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FScopeLock Lock(&Mutex);
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if (Samples.Num() == 0 && Sample.GetType() == EMediaType::Audio)
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// start always from video sample for simplicity of `Cleanup` impl
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{
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// drop
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}
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else if (Samples.Num() == 0)
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{
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Samples.Add(MoveTemp(Sample));
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}
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else
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// video encoding takes longer than audio thus video encoded samples arrive later and need to be placed
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// inside the container. Video also is not strictly timestamp-ordered (maybe due to B-frames)
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{
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FTimespan TimestampToInsert = Sample.GetTime();
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bool bIsSampleVideoKeyFrame = Sample.IsVideoKeyFrame();
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int i = Samples.Num() - 1;
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while (true)
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{
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if (Samples[i].GetType() == Sample.GetType() // don't change order of same stream cos video is not strictly timestamp-ordered (B-Frames)
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|| TimestampToInsert >= Samples[i].GetTime())
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{
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Samples.Insert(MoveTemp(Sample), i + 1);
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break;
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}
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if (i == 0)
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{
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if (Sample.GetType() == EMediaType::Video)
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{
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Samples.Insert(MoveTemp(Sample), 0);
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}
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// else: the first sample in the buffer always should be video key-frame, just drop audio sample
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// this can happen during debugging due to big gaps in timestamps
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break;
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}
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--i;
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}
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// cleanup only on receiving key-frame and only when ring-buffer if full
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if (!bCleanupPaused && bIsSampleVideoKeyFrame)
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{
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while (GetDuration() > GetMaxDuration())
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{
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Cleanup();
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}
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}
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}
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}
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void FWmfRingBuffer::Cleanup()
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// removes a/v samples grouped by the oldest key-frame period
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{
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FScopeLock Lock(&Mutex);
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check(Samples.Num() != 0);
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check(Samples[0].IsVideoKeyFrame());
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// find the second key-frame
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int i = 1; // skip the first sample which is a keyframe
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bool bFound = false;
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for (; i != Samples.Num(); ++i)
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{
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if (Samples[i].IsVideoKeyFrame())
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{
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bFound = true;
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break;
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}
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}
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check(bFound);
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// remove key-frame period
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Samples.RemoveAt(0, i, false);
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check(Samples[0].IsVideoKeyFrame());
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UE_LOG(WmfRingBuffer, VeryVerbose, TEXT("%d samples, %.3f s, %.3f - %.3f:%.3f"), Samples.Num(), GetDuration().GetTotalSeconds(), Samples[0].GetTime().GetTotalSeconds(), Samples.Last().GetTime().GetTotalSeconds(), Samples.Last().GetDuration().GetTotalSeconds());
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}
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void FWmfRingBuffer::PauseCleanup(bool bPause)
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{
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bCleanupPaused = bPause;
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}
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FTimespan FWmfRingBuffer::GetDuration() const
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{
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if (Samples.Num() == 0)
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{
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return 0;
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}
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return Samples.Last().GetTime() - Samples[0].GetTime();
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}
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TArray<FGameplayMediaEncoderSample> FWmfRingBuffer::GetCopy()
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{
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FScopeLock Lock(&Mutex);
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TArray<FGameplayMediaEncoderSample> Copy;
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Copy.Reset(Samples.Num());
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for (const auto& Sample : Samples)
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{
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// cloning is required because during saving a copy of ring buffer we modify samples timestamps.
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// using samples references shared between ring buffer and its copy being saved would cause ring
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// buffer timestamp logic corruption
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Copy.Add(Sample.Clone());
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}
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return Copy;
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}
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void FWmfRingBuffer::Reset()
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{
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FScopeLock Lock(&Mutex);
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Samples.Empty();
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}
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WINDOWSPLATFORMFEATURES_END
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