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29 lines
544 B
C#
29 lines
544 B
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class TimeManagement : ModuleRules
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{
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public TimeManagement(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"SlateCore",
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"Slate",
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"Engine",
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}
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);
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if (Target.bBuildEditor == true)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"SlateCore",
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});
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}
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}
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}
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