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36 lines
1.2 KiB
C
36 lines
1.2 KiB
C
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "RHI.h"
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#include "RendererInterface.h"
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/** Whether render graph debugging is enabled. */
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#define RDG_ENABLE_DEBUG (!UE_BUILD_SHIPPING && !UE_BUILD_TEST)
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/** Performs the operation if RDG_ENABLE_DEBUG is enabled. Useful for one-line checks without explicitly wrapping in #if. */
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#if RDG_ENABLE_DEBUG
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#define IF_RDG_ENABLE_DEBUG(Op) Op
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#else
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#define IF_RDG_ENABLE_DEBUG(Op)
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#endif
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/** Whether render graph debugging is enabled and we are compiling with the engine. */
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#define RDG_ENABLE_DEBUG_WITH_ENGINE (RDG_ENABLE_DEBUG && WITH_ENGINE)
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/** The type of GPU events the render graph system supports.
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* RDG_EVENTS == 0 means there is no string processing at all.
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* RDG_EVENTS == 1 means the format component of the event name is stored as a const TCHAR*.
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* RDG_EVENTS == 2 means string formatting is evaluated and stored in an FString.
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*/
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#define RDG_EVENTS_NONE 0
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#define RDG_EVENTS_STRING_REF 1
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#define RDG_EVENTS_STRING_COPY 2
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/** Whether render graph GPU events are enabled. */
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#if WITH_PROFILEGPU
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#define RDG_EVENTS RDG_EVENTS_STRING_COPY
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#else
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#define RDG_EVENTS RDG_EVENTS_NONE
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#endif |