Files
UnrealEngineUWP/Engine/Source/Runtime/PhysicsCore/PhysicsCore.Build.cs
Michael Lentine f9b3324b32 Copying //UE4/Dev-Physics to Dev-Main (//UE4/Dev-Main) @ 6903150
#rb none
#rnx

[CL 6903163 by Michael Lentine in Main branch]
2019-06-08 17:15:34 -04:00

30 lines
698 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class PhysicsCore: ModuleRules
{
public PhysicsCore(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add("Runtime/PhysicsCore/Public");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Chaos"
}
);
SetupModulePhysicsSupport(Target);
if(Target.bCompilePhysX)
{
// Not ideal but as this module publicly exposes PhysX types
// to other modules when PhysX is enabled it requires that its
// public files have access to PhysX includes
PublicDependencyModuleNames.Add("PhysX");
}
}
}