Files
Jake Leonard c532d4e15b Updating NetConnection, NetDriver and PacketHandlers to use FInternetAddrs. Moves address information to the base class instead of relying on it being created by derived classes.
#Jira: UENET-911, UENET-888, UENET-887
#rb: john.barrett, ryan.gerleve

[CL 4875396 by Jake Leonard in Dev-Networking branch]
2019-02-01 20:55:06 -05:00

24 lines
507 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class PacketHandler : ModuleRules
{
public PacketHandler(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange
(
new string[]
{
"Core",
"CoreUObject",
"ReliabilityHandlerComponent",
"Sockets",
}
);
CircularlyReferencedDependentModules.Add("ReliabilityHandlerComponent");
}
}