Files
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

64 lines
1.8 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "PacketHandler.h"
#include "Modules/ModuleManager.h"
/** Encryption Handler Component Module Interface */
class FEncryptionHandlerComponentModuleInterface : public FPacketHandlerComponentModuleInterface
{
public:
/* Creates an instance of this component */
virtual TSharedPtr<HandlerComponent> CreateComponentInstance(FString& Options) override;
};
namespace EEncryptionHandler
{
enum State
{
UnInitialized,
InitializingAsymmetric,
InitializingSymmetric,
Initialized
};
}
/*
* This class uses Asymmetric encryption to send an encrypted symmetric encryption key
* to the remote side. Defaults are RSA for asymmetric encryption and XOR stream cipher
* for symmetric encryption.
*/
class ENCRYPTIONHANDLERCOMPONENT_API EncryptionHandlerComponent : public HandlerComponent
{
public:
/* Initializes the default encryption handler components unless specified by the user */
EncryptionHandlerComponent(HandlerComponent* SymmetricHandlerComponent = nullptr, HandlerComponent* AsymmetricHandlerComponent = nullptr);
/* Initializes the handler component */
virtual void Initialize() override;
/* Whether the handler component is valid */
virtual bool IsValid() const override;
/* Handles any incoming packets */
virtual void Incoming(FBitReader& Packet) override;
/* Handles any outgoing packets */
virtual void Outgoing(FBitWriter& Packet) override;
protected:
/* Sets the state of the handler */
void SetState(EEncryptionHandler::State State);
/* The state of this handler */
EEncryptionHandler::State State;
/* Symmetric encryption handler component */
HandlerComponent* SymmetricHandlerComponent;
/* Asymmetric encryption handler component */
HandlerComponent* AsymmetricHandlerComponent;
};