Files
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Public/NavigationPathGenerator.h
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

27 lines
716 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Interface.h"
#include "AI/Navigation/NavigationTypes.h"
#include "NavigationPathGenerator.generated.h"
UINTERFACE(MinimalAPI, meta=(CannotImplementInterfaceInBlueprint))
class UNavigationPathGenerator : public UInterface
{
GENERATED_UINTERFACE_BODY()
};
class INavigationPathGenerator
{
GENERATED_IINTERFACE_BODY()
/**
* Retrieved path generated for specified navigation Agent
*/
virtual FNavPathSharedPtr GetGeneratedPath(class INavAgentInterface* Agent) PURE_VIRTUAL(INavigationPathGenerator::GetGeneratedPath, return FNavPathSharedPtr(NULL););
};