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28 lines
676 B
C++
28 lines
676 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/Interface.h"
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#include "AI/Navigation/NavigationTypes.h"
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#include "NavNodeInterface.generated.h"
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UINTERFACE(MinimalAPI, meta=(CannotImplementInterfaceInBlueprint))
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class UNavNodeInterface : public UInterface
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{
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GENERATED_UINTERFACE_BODY()
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};
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class INavNodeInterface
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{
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GENERATED_IINTERFACE_BODY()
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/**
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* Retrieves pointer to implementation's UNavigationGraphNodeComponent
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*/
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virtual class UNavigationGraphNodeComponent* GetNavNodeComponent() PURE_VIRTUAL(FNavAgentProperties::GetNavNodeComponent,return NULL;);
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};
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