Files
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

44 lines
1.3 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Templates/SubclassOf.h"
#include "AI/Navigation/NavRelevantInterface.h"
#include "NavAreas/NavArea.h"
#include "GameFramework/Volume.h"
#include "NavModifierVolume.generated.h"
struct FNavigationRelevantData;
/**
* Allows applying selected AreaClass to navmesh, using Volume's shape
*/
UCLASS(hidecategories=(Navigation))
class NAVIGATIONSYSTEM_API ANavModifierVolume : public AVolume, public INavRelevantInterface
{
GENERATED_BODY()
protected:
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Default)
TSubclassOf<UNavArea> AreaClass;
public:
ANavModifierVolume(const FObjectInitializer& ObjectInitializer);
UFUNCTION(BlueprintCallable, Category = "AI|Navigation")
void SetAreaClass(TSubclassOf<UNavArea> NewAreaClass = nullptr);
TSubclassOf<UNavArea> GetAreaClass() const { return AreaClass; }
virtual void GetNavigationData(FNavigationRelevantData& Data) const override;
virtual FBox GetNavigationBounds() const override;
virtual void RebuildNavigationData() override;
#if WITH_EDITOR
virtual void PostEditUndo() override;
virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
#endif
};