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71 lines
4.7 KiB
C++
71 lines
4.7 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "NavFilters/NavigationQueryFilter.h"
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#include "AI/Navigation/NavigationTypes.h"
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#include "NavigationData.h"
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#include "AbstractNavData.generated.h"
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struct NAVIGATIONSYSTEM_API FAbstractNavigationPath : public FNavigationPath
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{
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typedef FNavigationPath Super;
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FAbstractNavigationPath();
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static const FNavPathType Type;
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};
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class NAVIGATIONSYSTEM_API FAbstractQueryFilter : public INavigationQueryFilterInterface
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{
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public:
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virtual void Reset() override {}
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virtual void SetAreaCost(uint8 AreaType, float Cost) override {}
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virtual void SetFixedAreaEnteringCost(uint8 AreaType, float Cost) override {}
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virtual void SetExcludedArea(uint8 AreaType) override {}
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virtual void SetAllAreaCosts(const float* CostArray, const int32 Count) override {}
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virtual void GetAllAreaCosts(float* CostArray, float* FixedCostArray, const int32 Count) const override {}
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virtual void SetBacktrackingEnabled(const bool bBacktracking) override {}
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virtual bool IsBacktrackingEnabled() const override { return false; }
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virtual bool IsEqual(const INavigationQueryFilterInterface* Other) const override { return true; }
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virtual void SetIncludeFlags(uint16 Flags) override {}
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virtual uint16 GetIncludeFlags() const override { return 0; }
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virtual void SetExcludeFlags(uint16 Flags) override {}
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virtual uint16 GetExcludeFlags() const override { return 0; }
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virtual FVector GetAdjustedEndLocation(const FVector& EndLocation) const override { return EndLocation; }
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virtual INavigationQueryFilterInterface* CreateCopy() const override;
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};
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UCLASS()
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class NAVIGATIONSYSTEM_API AAbstractNavData : public ANavigationData
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{
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GENERATED_BODY()
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public:
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AAbstractNavData(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
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virtual void PostLoad() override;
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// Begin ANavigationData overrides
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virtual void BatchRaycast(TArray<FNavigationRaycastWork>& Workload, FSharedConstNavQueryFilter QueryFilter, const UObject* Querier = NULL) const override {};
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virtual FNavLocation GetRandomPoint(FSharedConstNavQueryFilter Filter = NULL, const UObject* Querier = NULL) const override { return FNavLocation(); }
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virtual bool GetRandomReachablePointInRadius(const FVector& Origin, float Radius, FNavLocation& OutResult, FSharedConstNavQueryFilter Filter = NULL, const UObject* Querier = NULL) const override { return false; }
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virtual bool GetRandomPointInNavigableRadius(const FVector& Origin, float Radius, FNavLocation& OutResult, FSharedConstNavQueryFilter Filter = NULL, const UObject* Querier = NULL) const override { return false; }
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virtual bool ProjectPoint(const FVector& Point, FNavLocation& OutLocation, const FVector& Extent, FSharedConstNavQueryFilter Filter = NULL, const UObject* Querier = NULL) const override { return false; }
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virtual void BatchProjectPoints(TArray<FNavigationProjectionWork>& Workload, const FVector& Extent, FSharedConstNavQueryFilter Filter = NULL, const UObject* Querier = NULL) const override {};
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virtual void BatchProjectPoints(TArray<FNavigationProjectionWork>& Workload, FSharedConstNavQueryFilter Filter = NULL, const UObject* Querier = NULL) const override {}
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virtual ENavigationQueryResult::Type CalcPathCost(const FVector& PathStart, const FVector& PathEnd, float& OutPathCost, FSharedConstNavQueryFilter QueryFilter = NULL, const UObject* Querier = NULL) const override { return ENavigationQueryResult::Invalid; }
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virtual ENavigationQueryResult::Type CalcPathLength(const FVector& PathStart, const FVector& PathEnd, float& OutPathLength, FSharedConstNavQueryFilter QueryFilter = NULL, const UObject* Querier = NULL) const override { return ENavigationQueryResult::Invalid; }
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virtual ENavigationQueryResult::Type CalcPathLengthAndCost(const FVector& PathStart, const FVector& PathEnd, float& OutPathLength, float& OutPathCost, FSharedConstNavQueryFilter QueryFilter = NULL, const UObject* Querier = NULL) const override { return ENavigationQueryResult::Invalid; }
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virtual bool DoesNodeContainLocation(NavNodeRef NodeRef, const FVector& WorldSpaceLocation) const override { return true; }
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virtual void OnNavAreaAdded(const UClass* NavAreaClass, int32 AgentIndex) override {}
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virtual void OnNavAreaRemoved(const UClass* NavAreaClass) override {};
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// End ANavigationData overrides
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static FPathFindingResult FindPathAbstract(const FNavAgentProperties& AgentProperties, const FPathFindingQuery& Query);
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static bool TestPathAbstract(const FNavAgentProperties& AgentProperties, const FPathFindingQuery& Query, int32* NumVisitedNodes);
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static bool RaycastAbstract(const ANavigationData* NavDataInstance, const FVector& RayStart, const FVector& RayEnd, FVector& HitLocation, FSharedConstNavQueryFilter QueryFilter, const UObject* Querier);
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};
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